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(+1)

Really good attempt at the task, well done.

The movement didn't feel problematic to control, and the platforming elements involved were simple enough so that they didn't hinder the brawling element of the stage shown. The inclusion of walking and attacking animations helped the overall movement feel natural to control, as well as obviously providing a clear and concise indicator as to what input you're performing.

There are a few issues throughout, but I wouldn't say any of them are major aside from this first one - I couldn't find a way for the player to take damage aside from instant death. The health bar displayed in the top left didn't decrease in my multiple playthroughs of the stage whatsoever, and falling in a pit or landing on spikes would cause the stage to reset. It appeared like the enemies patrolling the stage couldn't damage the player at all, turning them more from something to consider a threat to simply an inconvenience towards reaching the goal. The enemies were literal pushovers, as you could simply walk into them and shove them down a pit in order to continue, with no potential harm coming to the player character if you did so.

I should also add that only once when I was close to the goal, the stage restarted. It was unclear if I had taken any damage, as I was simply mid-jump with a platform beneath me. I tried to replicate this a few times, but was unable to.

Overall it was fun to go through your game. Well done guys.