Enjoyment 3/5: What was there isn't bad. A sense of humor helped! Most of my nitpicks go to execution, though they definitely hampered the effect of fairly responsive controls.
Execution 2/5: Things frequently stop the player for no known reason, and the glider ability was never explained. I assume I explored everything after getting the gun and the pole-swing; in that case I take it the game is not complete. I managed to fall through at least a couple of surfaces I
Sensory 2/5: Sprite/scenery mismatch is a bit of a taste thing but it didn't work for me as a coherent aesthetic. The main sprite was decent. There was no sound.
Metroidvania: 4/5, ticks the boxes and a more complete title would have maybe gone higher. 1 of 4 points is for slightly unconventional mobility ability, though it probably hurt my enjoyment a bit just not knowing at first if I was missing an ability or falling through platforms.
Theme (Time) 3/5: I could maybe see some different time periods in the different areas, though I don't know that it was really made explicitly part of the story in-game.