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Enjoyment 3/5: What was there isn't bad. A sense of humor helped! Most of my nitpicks go to execution, though they definitely hampered the effect of fairly responsive controls.

Execution 2/5: Things frequently stop the player for no known reason, and the glider ability was never explained. I assume I explored everything after getting the gun and the pole-swing; in that case I take it the game is not complete. I managed to fall through at least a couple of surfaces I

Sensory 2/5: Sprite/scenery mismatch is a bit of a taste thing but it didn't work for me as a coherent aesthetic. The main sprite was decent. There was no sound.

Metroidvania: 4/5, ticks the boxes and a more complete title would have maybe gone higher. 1 of 4 points is for slightly unconventional mobility ability, though it probably hurt my enjoyment a bit just not knowing at first if I was missing an ability or falling through platforms.

Theme (Time) 3/5: I could maybe see some different time periods in the different areas, though I don't know that it was really made explicitly part of the story in-game.

(+1)

Thanks for the thorough review. It was a rough jam for us but we managed to pull something together, even if it is very unfinished. The reason you were getting caught on invisible terrain was my fault. I must have moved the ground by a few pixels when I was arranging the environmental assets. As for the music, our sound guy made an amazing score for the game but I wasn't able to add it in time. Unity was not being friendly to me but I will add it in a future update