Devlog #2
So not the most productive weekend for me due to [excuse] but I did manage to get some of my todo list done.
I made some bombs that stick to junk and 'splode. Still rudimentary but it's there along with the ability to destroy (certain) inconspicuous walls. You can also see the rocket boots item on the right.
Also made some crates to destroy if you're in sore need of bombs or health.
Lastly, an accident! As I was trying to get the basics of enemyAI down, somewhere in those sloppy scripts, a fidgety friend happened! I kinda like it. I'll probably change the sprite to something else and mayhaps use him as an early enemy.
So there ya go, progress! Soon to be followed by even more progress since I'm weirdly less busy on week days rather than weekends. Anyhow an updated todo list!
- Draw up and make minimap a thing.
- place crates over world
- implement the rest of the enemies! (fourish more to go)
- make miniboss just a tad bit more impressive. (is too easy imo)
- draw art for boss
- sound effects
- intro, menu, ending, and game over screens.