So this'll be my second time trying out this game jam. Last time I started pretty late and had too big an idea to finish on time, this time I don't have any excuses hah so here goes.
I tried to stay within the theme of cats and\or dogs by making my protagonist a doggo. I had also just seen the youtube series BossKeys by Mark Brown and decided to try to create a zelda like dungeon. Lastly I wanted to give the game a hand drawn feel by using scaled down drawings.
I'm using Game Maker and I'll try to keep this devlog updated from now on but anyhow,
here's what I have done so far.
A HUD that gives no information really. a working character object that has health.
I have a dungeon layout done and all the rooms built. They're still pretty unpopulated, all the enemies are still being made so I haven't had the pleasure of meeting them in the battlefield. Only in a debug room.
as far as story goes it's a pretty simple one. As Space Dog, you crashlanded onto a rogue planet, into a shifty looking organization building\cave?
Things on my immediate todo list:
- Make a game over sequence.
- Draw and replace enemy placeholder art.
- Build the base boss game object.
- Tone inanimate objects and tiles down a bit.
- Draw and add world jetpack item.
- Make sticky bombs.
- add hud text (been procrastinating on this since the beginning).
Broader todo items:
- More decorative ground tiles to differentiate different parts of the dungeon.
- Cosmetic world objects like crates\pots to destroy for sticky bombs.
- Intro and Ending art.
- Sound effects (at least) maybe some music (hopefully???)