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This was a delightful little snack of a puzzle game.  Thanks so much for making it.


Had I known that all the mines always moved, I would have used that for solving.  I don't know how I feel about the fact that that wasn't made clear... but the puzzles weren't all that hard one way or the other, and in a full-fledged version you could make use of that behavior.

My only real "issues" with it are exactly what you'd expect from someone who's played Tametsi: in a full-featured version of the game, I'd want basically all of Tametsi's functionality.  Autocomplete with a click, the ability to doodle notes on the grid, a countdown option, etc.  None of that is important for a game jam version, of course!  This felt perfectly complete as-is.  But Tametsi done spoiled me.


Thanks again!  So good.

[EDIT: Just wanted to note that I got here thanks to the thanks in the credits of "14 Minesweeper Variants 2," in case that's useful information for you.]

This inspired bridge in 14mv2.