I got stuck on the tutorial. What should I do after I press SPACE?
Artless Games
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intended solution for RPS:
given the fact one always wins if they takes 0 damage, we can set up R with 1 defense, P with 2 attack and super low hp, S with 1 attack and super high hp
intended solution for ABCD:
given the fact that fight ties if both sides can't damage each other or both sides die in the same turn
we can set up A and C with high defense so that they can't hurt each other
B and D with low hp so that they otk each other
modify their stats to form a loop
I forgot the intended solution for ABCDE
To be honest, I found the game concept not expandable.
By the end of this short game, the player has already learned how to test the boxes one by one.
And that's a universal strategy against all puzzles of this type.
I know we can have some variants here, just put in every possible thing in a box pushing or grid movement game.
But the strategy would be all the same: Just check every box.
I guess a player will find the game boring once they notice the universal strategy. So I end up with only 10 levels.
I am focusing on tactical plays (imagine Into the Breach without grid), perk combos, and teamwork.
I decided to redesign hero skill & perk system into a more flexible one, but not sure what I'll end up with at this moment.
Guess that's different enough.
btw, do you mind if I add a spinning barbarian into my game?
Hi.
I decided to develop Dungeons & Disks (the other disk flicking game in 7drl 2019) as a commercial game.
Will you keep working on this game?