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A visually impressive submission, a little lacking in the gameplay department.

The first thing I should mention is that this is a game that you can win simply by spamming the spacebar as hard and fast as you possibly can - and it's the most effective way of getting through your game too. It was hard to know when you were in range of an enemy and when they could attack you too. I feel like this issue could be resolved by maybe putting a cooldown on your attack and having the enemies spawn a little less frequently - despite my expert spacebar-destroying skills, I'd still find myself overwhelmed, especially on the last level.

The visuals in your game are top-notch. I love the character designs, and while it's a shame that more than one enemy design wasn't used, the one that was was clearly designed with care, and the whole game looked great throughout! The music and sounds were also well-done, especially on the title screen. The only thing I'd question is why the player character is so small in comparison to the enemies present, as that was a little jarring to begin with.

Overall this game's best part is it's visual attention, and for that your team should be proud.

(1 edit) (+1)

Hiya thanks for the feedback! Glad you liked the visuals they were fun to do and George did an amazing job on the backgrounds :) In regards to the size difference it seemed like an interesting idea at the time having a small angel defeat large demons but I can understand why it might be a bit jarring :)

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Ah, I see, that makes sense!
Perhaps you could have included a little "story" bit in the main menu for that, because it's a really good idea for a premise.