Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Personal taste - the map felt a little too open and I sometimes felt I didn't know where to go (Didn't know where to go really after getting the Shift power in particular)

I have no idea what the red wedges did - I assume health or time or something?

Using the clone/Shift felt like I had to be ready to do all my inputs at once. When the clone was offscreen that felt particularly hard to use - maybe a teleport animation to give the player a moment might help.

Shift/Clone was a great way to get around the problem of 'everyone does double jump' that metroidvanias run into

Hitting enemies felt a bit underwhelming

all in all a solid entry!

(+1)

Yeah! The map should have a bit more direction to it after the clone power! After getting the dash it was also hard to get to the next part.


You are right the red wedges were health upgrades, but I forgot to update player health on getting them. 

Thank you for your input!