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Xaoka

103
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27
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A member registered Aug 03, 2023 · View creator page →

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I clicked on a rabbit card and then didn't seem to be able to do anything else

Really hope you keep working on this, the farming is already pretty fun!

For a beginner this is great work! Looking forward to seeing what you make next :)

Really cool idea - love innovation in the TowerDefence genre - however it seems REALLY easy to completely brick yourself and have either no money or no plants

A really cute aesthetic take on this kind of puzzle game!

What are the controls?

nice work! took me quite a while to figure out clicking on the gems though - especially when the character gets a bit stuck

Interesting, but felt a bit unweildy!

I think I completed the game but I'm not sure?

whoops haha! It should have no password now!

I think they were going for 'spring -> bounce -> bounce to attack'

Cute!
I'm not sure if you were going for a clicker game, in which case I'd like a bit more to do (I had to wait a very long time to buy the first upgrade) or a bit more cozy, in which case some other things to do like customise what the duck is wearing or something?


Nice work :)

Cute! and I liked the dialogue!

I had more fun than I was expecting! A really original concept and provided some interesting challenge I will say the loading screens waiting for me to press a key was not super intuitive

I'm impressed you managed to make so much in a short amount of time, I'll keep an eye out for any updates! 
my game also has some serious issues aha

I can tell you've put so much hard work and time into this so thank you so much for my secret Santa present! 

Notes as I play:
Cute character design! love all the shadows, adds a lot of polish and depth
not sure where to go (or where I am), it would seem like I can't get through this intriguing fence hole
ah there's a door up here
cutscenes are well put together, not sure how I interact with this blue thing above me
took me a moment to realise pits aren't just lethal I can jump over them, doh.
health kits only seem to interact with my feet, guessing that's because the hitbox for everything else is only at my feet
I can jump out onto these blue arrows .. not sure why yet
falling and respawning is a bit rough, often there's a long way to walk back
oh, I died and the game seemed to lock up on a black screen
hm, would be nice to be able to skip this cutscene on a second play or load my progress
okay found ... something on the far right? character didn't have much to say about it
now found a blue ball I can move and resummon to open doors
hmm, can't tell at what distance I can control it, too short for this pink puzzle
a mute menu for the music might be useful
hm, died again. going to stop here for now and come back later.

So excited for this to come out, been watching it since I saw some gifs a long time ago! 
Dying feels like quite a setback, wall jumping and rolljumping took a bit of getting used to

played until I found my family and then stopped

Functional, if it felt a bit basic (which makes sense for an atari classic)

Felt a bit luck based weather I had a clear path or not

nice work :)

No idea how the card mechanic worked (perhaps that didn't get finished?) but really nicely polished and an interesting take on a more 'endless' minesweeper!

Really nicely done, some clever use of mechanics

I found it pretty annoying if my clone died in the wrong place, I needed to go and reset myself

but nicely polished with a fun sense of humor, and no bugs!

The new enemies were a neat idea
I would have liked a scoreboard

The controls meant I could cut corners and go backwards which isn't very pacman

Nicely done!
I didn't love "you lost" when the game is somewhat endless
I didn't understand why the red bar filled up or why the screen flashed red (I'm guessing too many planets going at once?)

The gravity is a great twist on it and adds some fun skill expression

Really really nice take on the deck building genre! It seemed a bit confusing why my ships sometimes flew right past the enemy ships
the 'flower tanks' seemed very hard to destroy

it was fun, but didn't keep me engaged to the end of the first level

Thanks for letting me know! I'll try and hunt down which ending did that and fix it :)

I've never seen that bug - I'll try to hunt it down! :D 

You've clearly put a ton of effort into this!

I have no idea what was giving me 'near miss' constantly, I somehow had a 15x combo and 10,000 money

didn't play it for long, but a nice entry

Really fun idea! The physics are neat to play with, but things get a bit funky sometimes

- spam clicking buy means your boxes get stuck together and count snakes for double or triple

- you can whack boxes or snakes off screen, never to be seen again...

Love automation games and the coffee theme worked great! I think adding drag controls, 1/2/3 to select pipe types and pausing would make  a huge difference!

I liked it, but too often I felt myself not knowing what something was so some tutorials would help!

yeah I only ended up with about 3 afternoons to make this one - it would definitely benefit from a lot more content!

Thankyou so much! I've not seen that bug before myself, so I'll see if I can hunt it down!

oh interesting, I'll have a look!

Really really has a lot of potential, I'm guessing a Balatro/undertale or maybe Inscryption inspiration here

Having so few actions meant it felt a bit awkward to play out my turns and I couldn't set up many combos which I think is where the fun mostly is with a game like this

I liked the idea of the overworld, but I didn't feel like I made many choices just walked to each next button/enemy

I think if you spend a bunch of time getting feedback and iterating on this it could be really really fun!

Cute art, loved ressurecting enemies to use them against each other

not sure what the overall goal was - I assume survival for as long as possible

my 'revived' allies seemed to be invincible and enemies got stuck on them

nice entry :)

I could walk out of view, but nothing seemed to happen? I'm not sure what I was supposed to do...

It was quite hard to see some of the platforms on my screen and with how the controls felt it meant I died quite a lot

spooking the deer is a bemusing concept though!

The 'speech' noise is pretty uncomfortable, it's a shame I couldn't mute it

needing to click through the dialogue every time I die made the game feel more clunky than it needed to be

but the writing was pretty funny and fit the game well!

Managed to get 9 turnips and 13 carrots! Super cute game and idea! Loved the little beak poking out

Could have maybe done with a tutorial or a guaranteed safety for the first 5-10 seconds

I love the take on the theme and the metroidvania structure! A really unique movement made it entertaining to get around - though the jumping felt strange to charge up without a visual, especially with the double jump

Cute art (and a clever way to get around a walk animation) but some fairly basic sound, giving the  truck collision noise some pitch variance would have gone a long way

I defeated the big alien and got 'victory' but nothing happened?

Rescuing the cat was funny but threw me a bit to not get any reward (I figured the cat would let me have it at least haha)

Speech having multiple bubbles took me a while to figure out, could maybe have some pips on the bottom or something to indicate conversation progress

I stole the alien tech before talking about the big rock, so the game told me to go get something I already had

There's definitely some physics quirks (I can hold myself against a wall mid air, if you jump next to trucks they fly into the air with me)


All in all a really cute and creative entry!

Thanks so much for all your feedback! That's a very valid criticism of the boss, I know what the attacks are so I probably tuned them a little too quick and difficult - there's a small window to dodge out of the way but maybe that needs to be longer!

I think I need to go back after the jam and really have a second look at the jumping, it feels good to me but I've had a lot of comments on it!