I clicked on a rabbit card and then didn't seem to be able to do anything else
Xaoka
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I can tell you've put so much hard work and time into this so thank you so much for my secret Santa present!
Notes as I play:
Cute character design! love all the shadows, adds a lot of polish and depth
not sure where to go (or where I am), it would seem like I can't get through this intriguing fence hole
ah there's a door up here
cutscenes are well put together, not sure how I interact with this blue thing above me
took me a moment to realise pits aren't just lethal I can jump over them, doh.
health kits only seem to interact with my feet, guessing that's because the hitbox for everything else is only at my feet
I can jump out onto these blue arrows .. not sure why yet
falling and respawning is a bit rough, often there's a long way to walk back
oh, I died and the game seemed to lock up on a black screen
hm, would be nice to be able to skip this cutscene on a second play or load my progress
okay found ... something on the far right? character didn't have much to say about it
now found a blue ball I can move and resummon to open doors
hmm, can't tell at what distance I can control it, too short for this pink puzzle
a mute menu for the music might be useful
hm, died again. going to stop here for now and come back later.
Really really has a lot of potential, I'm guessing a Balatro/undertale or maybe Inscryption inspiration here
Having so few actions meant it felt a bit awkward to play out my turns and I couldn't set up many combos which I think is where the fun mostly is with a game like this
I liked the idea of the overworld, but I didn't feel like I made many choices just walked to each next button/enemy
I think if you spend a bunch of time getting feedback and iterating on this it could be really really fun!
I love the take on the theme and the metroidvania structure! A really unique movement made it entertaining to get around - though the jumping felt strange to charge up without a visual, especially with the double jump
Cute art (and a clever way to get around a walk animation) but some fairly basic sound, giving the truck collision noise some pitch variance would have gone a long way
I defeated the big alien and got 'victory' but nothing happened?
Rescuing the cat was funny but threw me a bit to not get any reward (I figured the cat would let me have it at least haha)
Speech having multiple bubbles took me a while to figure out, could maybe have some pips on the bottom or something to indicate conversation progress
I stole the alien tech before talking about the big rock, so the game told me to go get something I already had
There's definitely some physics quirks (I can hold myself against a wall mid air, if you jump next to trucks they fly into the air with me)
All in all a really cute and creative entry!
Thanks so much for all your feedback! That's a very valid criticism of the boss, I know what the attacks are so I probably tuned them a little too quick and difficult - there's a small window to dodge out of the way but maybe that needs to be longer!
I think I need to go back after the jam and really have a second look at the jumping, it feels good to me but I've had a lot of comments on it!