It's been a while, sorry for the lack of updates!
This week I was able to get the majority of the final art done for the environment and the dog. Unfortunately, the dog animations are sort of lost in the video capture due to the lag. I'll try to remedy that by putting together some gifs.
I've finished adding in the second monster into the game:
Bad Channel
The vengeful spirit of a shut in that now possesses an old television set.
Bad Channel will start to act up and give the player 20 seconds to fight it off. This enemy takes a good bit more damage than Doorman (who has now been nerfed to be much easier to dispatch) and is meant to pile on the urgency as it requires the use of more bark energy to defeat.
To combat the chance of being overwhelmed by just 2 monsters, I've added in a dog house where the player can rest to double their recovery rate. This also adds in another element of strategy, as it is far removed from where two of the monsters spawn.
Work still continues on the remaining 4 monsters.