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Nice! :) 

I would've liked to know more about the sort of problems the hero would encounter, how to (for the GM) think about their goals and what they are doing, and more of worldbuilding in general.

The tables make good work of adding mechanics and lore at the same time. Would be nice with another table for potential monster goals, as the monsters are currently a bit under-written, it's not completely clear what the player is playing and how they're expected to act.