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Ok. So the initial SFX was really harsh that "discover" something one. I couldn't really understand what everything was, and the red marker blinked on a lot of things I wasn't supposed to shoot. Other than that the concept was interesting and movement and controllers were alright. Looks like Dan said a lot of the things I was hoping to say. So yea that's about what I feel here.

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Thanks for the feedback! 

I believe that with SFX you are referring to the start screen. If that is the case, we take gladly the input; fair point. The intention behind it was to create a tutorial without any text but we clearly didn't deliver it correctly. 

The aiming icon turns red when it reaches mouse position, indicating that now the player is able to shoot, so theoretically should not be linked to the interaction with any object. But good point to write in the list for improvements. 

I hope you still enjoyed some parts of the game :) 

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Ok I understand with the aimer now...yea just with all the dark area I thought it meant something was lurking in the darkness I could hit...So I shot a lot "ahead of me" thinking something was there

I thought it was a really interesting start screen, and now that you mention the "tutorial without text" it makes perfect sense. One thing that you could find interesting (or maybe I just stumbled upon dev secrets) is that in the start screen, you need to shoot fast to reveal the button, which gives a feeling that it will be heavy action, and then in the actual game you only get 3 bullets at a time.

Lol that is so true! What a pitfall... After the jam, I would like to keep improving the game with all the feedback giving so that will be one of the first things I will fix. Thanks for pointing it out!

Any change to get a basic rating/comment on my own submission! would be greatly appreciated for any feedback. Thanks!