Very engaging game loop, I couldn't stop trying. I like that the multiplier of effects are strong enough that choosing different combinations affect the gameplay in different ways. I liked that it does matter if you leave drinks in the bar, because at first I was just placing drinks in every empty seat, but with time I learned that it's better to be actively following where the characters are seating.
The controls are confortable and I felt agile serving drinks and getting them from the cauldron (I played with keyboard). The accuracy needed to place the drink in the seat I want is on point, almost feels like the game reads my mind when placing the drink, the distance and direction when it changes which seat will be served is very confortable, and only once I served a drink in a place where I didn't want to (and I could clearly notice it was my fault)
The challenge and learning curve feel very natural. I couldn't complete it in the first playthrough, but with each subsequent one I could see how I was getting closer to beating it (so far I'm stuck at night 10). I'm trying to see if I got what it takes to beat night 12, but wrote this now in case I don't.
Something I think could be improved is the combat feedback, when hitting patrons, the punch would feel better, in my opinion, if enemies were staggered or pushed when I hit them, and the same when they hit me, but other than that, it has a good feel. I genuinely feel worried every time I have to get to a seat, and there is an angry werewolf blocking my way.
My favorite part about this was the pixelart with the theme, the creatures are cute, and the whole scene really helped to immerse myself in the role of the bartender. The music is catchy and sells very well that I'm working at a nightclub.
I really like this game! Congratulations for this great work!