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This was interesting... I feel like it's a little bit "hodge-podge" art style, and things are a little odd in size and relativity... other than I need to play and explore more to correctly give a better critic on the game as a whole. I kind of did a few things and checked some stuff out in early game with movement, controls, and SFX and music and everything was not bad so I am saying a pretty average 3/5 for now.... will come back and check out further once I make my rounds through all these games

Thanks for checking it out and giving feedback! Let us know if you do end up coming back to complete the game and what you think.  I look forward to checking out your game soon, too!

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Hello,

Thank you for checking out. There are 7 abilities to find and 2 sequence breaks to acquire the abilities in different orders. I personally would love to know the order in which you acquire the abilities, if you get a feeling of exploration with the map, and if there is a good pace of progression overall.

I appreciate your interest!

Cheers

Looks like same situation.....POGO isn't explained nor is intuitive not sure its possible...looks like a combo button move?

Sure, just attack down on the enemy or the mushroom while you are in the air. We have already amended this for the next version of the game, thank you for the suggestion. Let me know if you don't get to do the Pogo movement yet

Ok yea figured it out....yes the game opens up a lot here.... the work done in this game in evident and nails the enemy metroidvania aspects.... remind of the "deku nuts" from zelda mixed with styles of hollowknight..... I do like this better now that I am further along 

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I am sincerely glad that you are liking it more now. Please give us a more complete impression once you move forward into the game; I really hope you enjoy it

Would love a review also of “Alpha Onega” it wasnt quite done but hopefully it doesnt come off as rough