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Thank you for the submission!

Summary: Simple game, took a while to get used to movement input, but gives you plenty of runtime for the goal. It doesn't seem to respond well to backflipping, especially due to the key also being used to reduce speed, but overall sensible. Lovely sprites too!

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Beautiful sprites done by Doodlebugdraws! I did give backflips the ability to slow you down a bit, but in hindsight, I probably should've done something different. Glad you liked it though!

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My kudos to the Doodlebug! I could definitely see the reason and idea behind the backflip mechanic, but I think the main issue lies in the timing and momentum. It was difficult to pre-visualise when to do a trick in time without taking damage. But that's the glory of a GameJam; experimentation! Even if it didn't work out as well as it could, it was worth the attempt!