Ohhh my goodness, bless you and your team. That sounds like a nightmare in crunch time. Either way, it was still enjoyable, and even with the buggy colliders, it got a chuckle out of me to watch a goat float off into the endless expanse lmao.
There was a clear goal and idea in mind, and that's what matters at the end of the day. GameJams are sooo limiting in what can be controlled when working under such a restrictive time limit, so the potential means a lot in seeing what can be made. And I found you work to be expected in quality, yet still relatively complete! All these factors needing to be balanced cannot be easy, and I really am happy to hear you are proud of what you've made!
Now get some rest, good lord ahah