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Very small adjustment that would make a world of difference is having enemies launched backwards a tiny amount after getting hit, it adds a stronger hit feedback to your attacks, and it makes it so that attacking enemies doesn't have this awkward feel to it where you have to hit a few times, move backwards and then hit more to make sure you don't get hit. In a game that resets a lot of progress when you get hit, having that kind of intuitive enemy hit feedback is really important. That aside though the audio-visual cohesion is fantastic, the movement is very snappy, and the interpretation of theme is really interesting despite how punishing it is