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You clearly see how much effort to put into game  juicy stuff, loved it! Very nice feedback to the player. Definitely a metroidvania feeling with intricate levels, and power ups rearrange somehow how the levels are traversed. I would have like to explore a bit more time slow mechanic, didn't really find its use tbh. But you can see the potential there for sure. Quite impressive the dimension of the map as well, and how well the mini-map works. As some contructive feedback, I would say that the progression curve is quite steep, new mechanics directly challenge the player from the beginning without much time to breath; and although the UI elements are super well integrated, I had to stop constantly to read the tutorial messages, breaking somehow the intention I believe. Maybe a static level where the tutorial is shown and the player can test the mechanic could work better, just as a suggestion.

Really nice work overall, you really know what you are doing! Very impressive.