Okay, where to start. So the game is "functional", it didn't break or softlock in the time I played it... but I wouldn't have been surprised if it did. The graphics are NES-ish, but the enemies have a semi-transparent edge like they have been made in a small pixel art and then scaled up in something like GIMP which harshly clashes with the player character's sprite. The audio is a 4-second loop of booping that sounds on par to a police siren and might rival that of "Crazybus". There's no direction of objective or goal, even in the story. The one thing this feels like NES-wise is like one of those rip-off NES bible games and in that regard, this hits the feel perfectly. I'm sorry if the developers worked really hard on this, but there's a lot that needs to be improved for this to be enjoyable.
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Hey Kirk,
I assume by the soft lock possibility you are referring to the enemy's getting stuck and not getting to the player, which is something we did identify but were unable to resolve before the Jam ended unfortunately. I'm sorry I don't understand the bible games rip off comment, but all other feedback has been taken on board.
Thank you for taking the time to give the game a try and providing feedback, hope to incorporate these learnings in our future attempts.