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Kirk

14
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1
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A member registered Jun 05, 2024

Recent community posts

A brilliantly made short "space shooter" game with great bullet patterns, a banging soundtrack, awesome sprite work and a perfect difficulty (an original NES game would likely frustrate the player with one-hit kills and no bombs, but their inclusion here makes the game very friendly to those not comfortable with this genre). For me, this is a 10/10 game, absolutely perfect in every way.

A brilliantly made short "space shooter" game with great bullet patterns, a banging soundtrack, awesome sprite work and a perfect difficulty (an original NES game would likely frustrate the player with one-hit kills and no bombs, but their inclusion here makes the game very friendly to those not comfortable with this genre). For me, this is a 10/10 game, absolutely perfect in every way.

Cool concept for like a ten-minute 3-player party game and it works conceptually. The Watermelon speed and timer probably needs a bit of balancing but considering how quickly this was made, honestly, very well done.

Cool concept for like a ten-minute 3-player party game and it works conceptually. The Watermelon speed and timer probably needs a bit of balancing but considering how quickly this was made, honestly, very well done.

Okay, where to start. So the game is "functional", it didn't break or softlock in the time I played it... but I wouldn't have been surprised if it did. The graphics are NES-ish, but the enemies have a semi-transparent edge like they have been made in a small pixel art and then scaled up in something like GIMP which harshly clashes with the player character's sprite. The audio is a 4-second loop of booping that sounds on par to a police siren and might rival that of "Crazybus". There's no direction of objective or goal, even in the story. The one thing this feels like NES-wise is like one of those rip-off NES bible games and in that regard, this hits the feel perfectly. I'm sorry if the developers worked really hard on this, but there's a lot that needs to be improved for this to be enjoyable.

Okay, where to start. So the game is "functional", it didn't break or softlock in the time I played it... but I wouldn't have been surprised if it did. The graphics are NES-ish, but the enemies have a semi-transparent edge like they have been made in a small pixel art and then scaled up in something like GIMP which harshly clashes with the player character's sprite. The audio is a 4-second loop of booping that sounds on par to a police siren and might rival that of "Crazybus". There's no direction of objective or goal, even in the story. The one thing this feels like NES-wise is like one of those rip-off NES bible games and in that regard, this hits the feel perfectly. I'm sorry if the developers worked really hard on this, but there's a lot that needs to be improved for this to be enjoyable.

A nice quick puzzle game with beautiful layering of mechanics and solutions. Short and enjoyable. The only nitpick anyone could reasonably have with it could be the soundtrack as it can be a bit droney, but it does give a nostalgic NES audio vibe at the same time. Easy 9.5/10.

A nice quick puzzle game with beautiful layering of mechanics and solutions. Short and enjoyable. The only nitpick anyone could reasonably have with it could be the soundtrack as it can be a bit droney, but it does give a nostalgic NES audio vibe at the same time. Easy 9.5/10.

Honestly, a 10/10 game. A nice fusion of wave survival and crafting all neatly tied up in the NES format. The key bindings take a little getting used to, but after that, it's honestly perfect. Well done!

Honestly, a 10/10 game. A nice fusion of wave survival and crafting all neatly tied up in the NES format. The key bindings take a little getting used to, but after that, it's honestly perfect. Well done!

A nice short game. Really captures that NES feel and difficulty perfectly. Would love to see how the items are implemented when the get fully realized.

A nice short game. Really captures that NES feel and difficulty perfectly. Would love to see how the items are implemented when the get fully realized.

A beautiful blend of platformer and rhythm game that could be taken to the pinnacle and become a new genre of game. Would love to see this fully fleshed out.

A beautiful blend of platformer and rhythm game that could be taken to the pinnacle and become a new genre of game. Would love to see this fully fleshed out.