A brilliantly made short "space shooter" game with great bullet patterns, a banging soundtrack, awesome sprite work and a perfect difficulty (an original NES game would likely frustrate the player with one-hit kills and no bombs, but their inclusion here makes the game very friendly to those not comfortable with this genre). For me, this is a 10/10 game, absolutely perfect in every way.
Kirk
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A brilliantly made short "space shooter" game with great bullet patterns, a banging soundtrack, awesome sprite work and a perfect difficulty (an original NES game would likely frustrate the player with one-hit kills and no bombs, but their inclusion here makes the game very friendly to those not comfortable with this genre). For me, this is a 10/10 game, absolutely perfect in every way.
Okay, where to start. So the game is "functional", it didn't break or softlock in the time I played it... but I wouldn't have been surprised if it did. The graphics are NES-ish, but the enemies have a semi-transparent edge like they have been made in a small pixel art and then scaled up in something like GIMP which harshly clashes with the player character's sprite. The audio is a 4-second loop of booping that sounds on par to a police siren and might rival that of "Crazybus". There's no direction of objective or goal, even in the story. The one thing this feels like NES-wise is like one of those rip-off NES bible games and in that regard, this hits the feel perfectly. I'm sorry if the developers worked really hard on this, but there's a lot that needs to be improved for this to be enjoyable.
Okay, where to start. So the game is "functional", it didn't break or softlock in the time I played it... but I wouldn't have been surprised if it did. The graphics are NES-ish, but the enemies have a semi-transparent edge like they have been made in a small pixel art and then scaled up in something like GIMP which harshly clashes with the player character's sprite. The audio is a 4-second loop of booping that sounds on par to a police siren and might rival that of "Crazybus". There's no direction of objective or goal, even in the story. The one thing this feels like NES-wise is like one of those rip-off NES bible games and in that regard, this hits the feel perfectly. I'm sorry if the developers worked really hard on this, but there's a lot that needs to be improved for this to be enjoyable.