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The visual style of the game looks good, it is selected correctly, I think many people will like it. But in some moments the game looks not quite neat in terms of the location of game objects, they just get stuck in the textures of each other, which looks not neat. On gameplay, when you play the first time, it's interesting, but then you get tired of looking for endings, not to mention the fact that you have to replay those moments that you passed, would be much more motivation to look for endings, if the game explicitly showed where you can get these endings in the course of gameplay (Yes, I know that there are a couple of such moments, but it's only about three endings) Because the player will get tired of constantly looking for these very endings. It would also be nice to add a hints menu that would have all the endings and answers to questions about how to get them, or at least hints. And also in the moments where there is essentially no gameplay, it would be nice to add a button "skip" Do not think bad, the game is interesting, but I think no one will be in this game to look for all the endings, which minimizes the efforts of programmers.