I love the novelty of having A and D acting like a qwop based control scheme and I think it really does actually serve "cycling" as a theme well. The art was cute! The jump was a bit of a weird part of the controls because I assume you want us to jump over the enemies but we gain nowhere near enough height to do that? The camera also doesn't really keep up with high speeds well when you're falling and I found that I was constantly outpacing the camera. The concept of the money counter going up was a cool way to keep score but I was unsure if that was the fruit or my speed doing it. Overall I think the concept is great and I'm sure with a little more time the issues I stated would have been resolved.
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Thank you for the feedback!
You got it all perfectly on point, the jump is indeed supposed to be higher and both the camera and the movement needed a more fine tuning. We will try to fix it and maybe add more levels in the future.
The counter is supposed to go up the more you go forward but at the moment it just checks the horizontal axis, the fruits add a bonus to the counter (and a multiplier if you get enough of them)
Thank you for playing our game and analyzing it so accurately
It was jumping too high so we changed it last minute but didn't realise you couldn't avoid the enemies anymore lol, so yea you can't avoid them in this version but our programmer fixed it for a possible future build. Hope you get to look at the art and the animations while you are stunned by the enemies tho lmao