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(+1)

A good submission with very strong visuals and control customisation allowed me to choose bindings which suited me which was a good quality of life feature. Differing characters with a range of attack options created a decent amount of depth to the controls that wasn't mindlessly spamming a single button. Definitely the foundations of a marketable piece here.

I do feel like there may have been some oversights here and there. For example, the military character can hold their special attack key for a rapid onslaught of rockets sending the other character flying across the map and whilst hilarious, perhaps it was unintentional. Another example was the fact that it was hard to tell who was winning in terms of rounds since the round wins boxes didn't seem to change even though it was counting them since I was able to win at some point. Finally, player feedback is definitely needed here, how can I tell if I have hit my target without moving my focus from the characters to the health?

All in all, this was a strong submission with some small issues that negatively impact gameplay, but not to a major degree. As previously mentioned, what you have here is a good foundation to build a marketable game with some further work and expansion. Good work.