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An attempt has been made to submit something for the deadline, and does contain the core mechanics that make up a title like this. However, how much of this project was your own work? According to the readme within the 3D Beat-em-up assets folder, they were created for a youtube tutorials and they are not open source or licensed for commercial purposes which if you remember is one of the requirements Ted said was needed for you to use assets such as this. From what I could find, most of the 3D models and gameplay was created by the file creator. In addition, there wasn't an abundance of gameplay outside of continuously hitting one guy at a time and even if you die you can just get back up by attacking. It feels like there wasn't a lot of playtesting for this game which lead to a lot of bugs being missed. Finally, there is no listing for controls and so I had to figure them out by pressing every key on my keyboard which isn't really a good way to learn. I'm available on Monday before the Lecture if you want to talk about this project in more detail, but I can't really give much of a review based on what I've seen, I'm afraid.

Hi Charlie,

Thank you for your comments about the game. I didn't realise the assets aren't licensed for commercial purposes and I should have checked before using them.  We did create our own art work for the game (which is in the folder) but the game wasn't working as it should be using our own art work and, as a group, we decided to upload this game instead. I only used these assets to test the code for the game so that it would work for our art work that we did. We will learn from this and make sure that the assets used like these are open source or licensed.

Thanks again.