Wow, there is a LOT here. I'm not done yet but need to call it for the night and want to get some of my thoughts written down while they're still in my head. Will add more once I play more. The visuals in the first area are really nice, love the spinning wheels in particular. Also got a kick out of the little devil lookin' guys who aren't even enemies. The premise is super intriguing and I'm excited to see where it goes. There's also a lot of dynamic camera work here that keeps things very interesting.
Some feedback from my playthrough so far (I'm in the modern era atm):
- The grapple is still a bit much to get the hang of, I feel like I'm just kind of flailing away with it and just hoping on some of the more precarious sections (I'm looking at a particularly narrow tunnel over a bed of spikes). I think a safe space (or a series of safe puzzles which teach you the different ways of moving with it) to just sort of play around with it and experiment with how its movement works would be a useful addition.
- I think presenting the whole map at once is fine, but it is a bit overwhelming on top of all the other visuals going on in the game. It would be nice to pause / darken or blur out the screen behind the map when it's open, and maybe even put a slight vignetting effect centered on the player to help focus in on the area immediately surrounding you a bit more.
- A bug I encountered was on the first boss when he uses whatever hellish filter he uses, I killed him while he was in that mode and it persisted into the next world. I saved my game and reloaded which resolved the issue, just a small bug to be aware of.
Anyway, I'll continue my playthrough tomorrow. Seems like there's still a lot of content to explore!