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(+1)

I really liked how the game looked.
The gameplay was a bit to static though. Adding an element that requires skill instead of luck for the fighting would make it a lot better.

But for 3 days, good job!

(+1)

Thank you for playing our game!
Originally we didn't have that targeting system involved, but we thought the combat would be a bit boring so we came up with that idea. We had the idea of an ultimate attack where you have to charge it by successfully attacking or successfully parrying. Parrying would charge it faster than attacking, but we couldn't fully implement it in time. Thank you for your feedback!