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Wafflefish

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A member registered Jun 14, 2020 · View creator page →

Creator of

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Great game! Very creative gameplay and is well-polished. The only criticism I have was that it felt very long. I don't know if it's cause I'm bad at the game or not but I made it 2 minutes in and it felt like I made it about 10% there. Also, I wish the banana appeared slower as it was difficult to click it, or there was a button to purposely slow yourself down so you could click on the banana and the other item. Overall, wonderful game you guys did a great job!

Congrats on your first game! I enjoyed the concept. It reminded me of the "learn to fly" penguin games. I wish the upgrades were cheaper so I could get a new upgrade after the first or second run. It got pretty stale after the 2nd run. Good work on your first game and I hope you keep learning and do more game jams in the future.

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Cute game. It's simple but enjoyable. I wish there was an actual counter for the high-score on there and an increase of difficulty over time like more bombs or bigger bombs over time. For your first game jam though, great job on the game!

Edit: Oh I noticed in your screenshots that you do have a score on the top right. I played on the HTML version and the score wasn't there on the top right and the health regen bar is more to the right than in the center.

Thanks for playing! We wanted to do some type of turn-based combat, similar to Pokemon,  but it felt like it was lacking so we came up with the targeting system.

Thanks for playing! I'm glad we were able to do it. We wished we could've implemented some actual player feedback to it along with more features, but we're proud to get this much done in 3 days.

Thanks for playing our game again! That blobby guy is Steve. He was the temp model I made while waiting for the 3D artists to give me actual models but the team enjoyed him so much that we decided to leave him in there.

Fun game! The measure of how much you can draw is a bit inconsistent and doesn't track well when near a block. However, it was fun to draw a track that works and a fun challenging game when trying to go for 3 stars on all maps

Thank you for playing our game! If you'd like the full game without the crash, please download our game! Regardless, we're glad that you've played and enjoyed that portion of the game. Thank you so much!

Thank you for playing!
We found out that the problem was through the webdev version of the game. So if you'd like to play the full game without the crash please download our game!

Thanks for playing!
Yeah more visual feedback in combat was something we wanted to add. I envisioned the vending machine throwing coins and cans for its attack but unfortunately we ran out of time.
Thanks for the feedback

Thanks for playing!
We did take a lot of inspiration from the combat in Honkai Start and Dokapon Kingdom.

Yeah, something messed up when exporting the webGL. The downloadable version works if you'd like to try that out!

Thanks for playing!
It's funny that you said that we should leave some breathing room to test the game because we worked on a game jam last week, and we made the same mistake. But once again we overscoped a bit and I thought that I would be able to program everything in time. Man was I wrong 😅. Also, we found out the problem was in the web build if you would like to download and try out the full game without that bug.
Thanks for the feedback, we greatly appreciate it!

Thank you for playing our game!
Yes, it was very ambitious and we had a lot a more we wanted to add to the game like attack animations, another battle, a moving camera during the battle, player feedback in battles, and more. For the HP text, it was a very last-minute add. We did want it to be a bar hovering above the enemy, but I didn't know if I'd be able to implement it properly in time to submit the game.
I appreciate your feedback!

Thank you for playing our game!
Originally we didn't have that targeting system involved, but we thought the combat would be a bit boring so we came up with that idea. We had the idea of an ultimate attack where you have to charge it by successfully attacking or successfully parrying. Parrying would charge it faster than attacking, but we couldn't fully implement it in time. Thank you for your feedback!

We planned to have custom animations for each attack sequence and a text box pop out for each attack that says how much damage was dealt or if the hit was missed, but we ran out of time unfortunately. Thank you for playing our game!

I love the QWOP inspiration, but the movements felt like they did nothing in the water.

Fun game. I like all the different gameplay with each level and I like how the game looks in 3D.

Thank you for playing! I enjoyed the default movement cause it made sense to me that when you press W you go forward in the direction that the fish is looking. When I played around with it some more I realized how difficult the movement can be. So then I made the alt control so people can play the game without being too frustrated with the controls.

Thank you for playing the game! Theoretically, the game can last forever, but I set up the enemy scaling with 10 minutes in mind. That's when a new enemy spawns every 0.1 seconds and many other stats start becoming ridiculous.

Damage is pointless for the most part. I messed up the balancing at the end and set the enemy's health scaling too low. Thank you for playing the game!

Great game. I loved being able to crash a ship into another ship, that was very fun.

However, I occasionally noticed these white vertical lines for a split second in the waters when moving.

I was wondering for the background did you copy-paste a bunch of those images? I had a similar issue in another game. I fixed it by changing the draw mode in the sprite renderer of the background image and then increasing the size. Sorry if I'm wrong or overstepping my bounds about this.

Still. great game and keep up the good work!

Cute game. I love trying to find all the different fishoroscopes and how many fishes were named after food. I think it would be nice if there's a tracker to see the previous fishes you've kissed in past runs or the different fishoroscopes you've gotten. Also I love the background music as well, it's really nice.

I don't think I'm cut out to work in this office. 
Fun and quirky game. At the beginning I couldn't really figure out which emails to chum or not but I was figuring it out. I love the shark's  face cause that's the same face I made whenever I saw the speech bubble pop up. Overall this is a nice and charming game.

Nice game with a good message. I like where the gameplay is going but its a bit challenging to play but in a bad way.
In my 1st playthrough, the shark shows up way too early before I understand what's happening. Later runs I can avoid the shark but its really difficult to get through the dialogue while dodging the shark and the trash. For dialogue, you can maybe pause the game and force people to read through it. Also the camera is a bit too zoomed in so the trash just appears before I can react to it.
Still its a good game and I appreciate all the work you put in to it.

Cute game. It seemed a bit simple in the beginning but I loved the 2nd half of the game. Especially with how the last puzzle kept changing. Nice work!

Great game! Very satisfying doing combos from hook shot to hook shot to sniper shots. My only question is how do you get Dive-Bombed?

Fun game. Controls take some time to get used to but it's a fun learning curve. It can get a bit frustrating when you know how you want to hit the ball but can't execute it properly due to controls. Kinda reminds me of learning how to play Rocket League for the first time.

I like how it's simulated in 3D. That you can knock the ball above you and swim under the ball. Overall pretty cool game.

Cool game. The intro is very funny. Wasn't expecting a tower defense game after the intro. The plots are very hard to see with the whole green on green action. Good music. Really fits the vibe of it all. Overall nice game.

Cute game. I like the pixel art and animation. Gets super difficult about 20 carrots in but I kinda like that challenge.

Very fun game. It has a lot going for it. Great art, Great music, fun & engaging gameplay. I really love the bouncy physics of the fish. It's funny while providing a bit of difficulty.

The only minor issue I really had was that it can be a bit difficult to click & drag the fishes from the far edges.

Other than that it was a pretty fun and enjoyable game!

Fun and simple game! I enjoyed single-player and dodging all the harpoons(?). I love the multiplayer concept. The instructions for it weren't super clear but I figured it out. Overall it was an enjoyable experience.

I enjoyed your game! Though, it does feel like playing golf as a different sprite. I liked how it felt heavier to to shoot the hole, but it was also kinda annoying as I practically maxed out my power each shot. I enjoyed your level design and lava mechanics. They were nice.

I modeled it after my golf skills. That means we both must be great at minigolf!

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Thanks for the feedback!

Yeah, it's a very simple game with nothing too complex running in the background. I think it's fine if you stay still and the ball finds it's way to you as it'll affect your highscore. And it's true that the highscore is very rng-dependent there really isn't any skill required here. I thought about adding different behaviors to how the ball is shot but didn't have the time to implement them so the ball is just shot at a random direction with random force.

Hahaha. Yeah I didn't want it to feel too easy so I'm glad it was a bit challenging for you.

Oh those are great ideas! I was struggling a bit on how fast the hole should move and a sprint button would be a great addition to that. For the balls movement I just set it to hit in a random direction. I agree it would be cooler if the ball makes its way to the course.

Fun game with a nice simple story. I enjoy the bullet hell aspect of this game and all the different types of fish behavior.

This is a great game. I was delightfully surprised that there were multiple creatures you could play. The story is nice and I really enjoyed the different mystery events you can encounter.

Though it got a bit tedious to click on the skill, then the enemy and then press space to go to the map instead of clicking. Also I encountered a bug where the overlay "Press space to open the map" stayed on during the first battle. It disappeared after the battle when I did press space to open map.

However this was a wonderful game regardless.

And thank you for playing my game!