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Hello,
I recorded myself playing your game, hope you liked it:

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Ah, I'm so sorry you played this game so soon. This jam allows late entries and so I've been doing a lot of bug fixes and adding missing text. Thank you so much for this great feedback!

That is surprising. I did read the game jam description, but I did not expect the "edit after submitting" to mean during the voting period.

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Ah, I might be wrong, but I got the feeling this jam is more about the devlogs (still working on mine) which reflect on the process, versus polished products. I've been dealing with illness, so I'm delayed, but the generous rating period helps.

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Thanks again for such an extensive playthrough and such useful feedback - I'm pleased that you eventually understood my concept of the evolving item descriptions. If you wait a few hours, I'm hoping to get a fully functional build up. The current built SHOULD get you through to the end if you just want the story, but it doesn't have all the item descriptions/magazines yet. Also I might add a third ending and I'll punch up text a bit (deadline writing!).  I was ill for part of the jam and missed 2 days of dev, so I'm doing catchup right now.

I can't address all of the feedback in this next build, it's mostly just focused on finishing content, but I appreciate a lot of your points and will work them in where I can. 

There is an overall theme/reason for it all, but I won't share what I was going for until I've added the rest of the content - hopefully that will explain this. This is kinda an experiment in oblique/indirect storytelling, though I've gone rather heavy handed in it.

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Oh and feel free to go through any of my other games. Your feedback is awesome! These are messes, though I've been getting less messy as I go.