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Yeah, definitely something to be said for just throwing a bunch ideas against the wall and seeing what sticks for a gamejam, I totally get that, so maybe it's for the best, especially if you plan to keep working on it through SMVM. Good luck!

For specific problems: I remember the part in the Quick Man laser area where you can either go over the top to get a health upgrade, or take a lower path to get to the top, it felt really unreliable to get into the top corridor to begin with, like my toe kept getting stuck on the edge. I think all the other times I got stuck in terrain had something to do with me going back a scene or doing something with moving platforms or the surf powerup. The room with the moving platforms that you have to hop between had me getting stuck a few times. Hope that helps!

(+1)

Ah, okay. Makes sense. Yeah, the toe getting caught on things, I need to figure out how to get past that. Part of it is just adjusting height on the wall grab colliders, and part of it is pushing players up over a ledge if their momentum is just right. Will keep noodling at it!