Thanks for the feedback! I definitely agree with your feedback - the scope was rather large and things ended up feeling way less polished than I would have liked, but on the other hand I don't really regret that decision for this project because it allowed me to throw a lot of ideas at the wall and sort of see what I liked very quickly, For the SMVM I'm going to (possibly counterintuitively) really narrow down the scope and focus on polishing up one zone as much as I can. I'm also going to focus on making the enemies and combat feel much better overall. I'll probably revisit the air/electricity level because I enjoyed those mechanics the most, and the boss fight's original, way too difficult for a gamejam implementation was very fun for me.
In terms of physics, are you able to describe a bit where you were getting stuck on walls? Do you mean in some of the tighter spaces where you're trying to move through quickly? Getting the movement controller feeling better and better is always a core goal of mine, so any feedback here is super useful.
Again, thanks for playing and for the feedback.