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I liked that without any tutorial whatsoever I was still able to figure out the conrols, though it was the details that let this one down I think, when getting your weapon/attack a clearer communication of the fact one was suposed to keep pressing the button would have gone a long way. The combat ssystem also felt somewhat stiff/unfair (even though I kept attacking they kept killing me faster. Sure I could have backed off and played more tactically but I really wanted to bash their faces in, didn't work well. Overall it's a solid foundation with potential I enjoyed playing also supreme amount of story right there! Big fan of manga and this was right up my alley.

Really glad you found some enjoyment in our game Lentsius! Was a lot of fun to make, and conceptualize. We would of really liked to have spent more time on the Dialogue and Combat, and we plan on revisiting those points within the next few days! We have a very clear idea of what the combat is lacking, but we just ran out of time sadly. I'm glad you enjoyed the story! It was a lot of fun to write! ^^

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Hey man! As you can expect from a jam game everything came together only at the end, which made the enemies not fit the level all too well.  How would you improve the enemies? This is something I'm struggling with myself and would love to improve on for the post-jam update!

Thanks for playing and the kind words :)