Thanks! I couldn´t finish the development of the game, so I uploaded as it is.
But I plan on completing this game after the votings are over.
I was working in the enemy sections of the game in the final days of the jam, but Unity just made hundreds of errors when I reached this part (and I was mostly following a course from Udemy to learn programming, but thousands of errors appeared each day even if I followed exactly the instrucions of the course).
And I was more solving errors (because Unity just refuses to work and let you make a build of the game - Unity is not "User friendly", actually is more like "a error appeared, fix it or I refuse to work") than actually implementing something in the final hours of the gamejam. Just so I could at leas make a build (even so, Unity had to be restarted and I lost an entire hour until Unity finally let me made the last build).
Also Unity is walways loading something, it can take a few minutes sometimes or more than a hour... and you can just wait and wait anda wait...
I don´t know how Unity got so popular in the industry, being so buggy, not so user friendly and and having such massive loading times...