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TheSinistro

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A member registered Aug 13, 2018 · View creator page →

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Are you still recruiting? I´m a great 2d artist looking for a team.

Okay!
Here are some games that I´m currently  working.

Crimson Fury: Rock´n Zombies


Halloween Ghostland


ShadowKitty: Thief by Night


Okay!
Here are some games that I´m currently  working.

Crimson Fury: Rock´n Zombies


Halloween Ghostland


ShadowKitty: Thief by Night

Wanna join in? I´m a 2d animator and pixel artist with some experience in Unity.

Wanna join in? I´m a 2d animator and pixel artist with some experience in Unity.

Thanks! I'm sorry for not making a complete game until the deadline, there's even an ending and credits scene, but since you can't collect friends, you can't proceed to see it. I'll update the game soon, after the voting phase.

(1 edit)

Hey Olly.
Are you interested in joining in a 2D Beat´em Up game with Zombies that I´m currently developing and I want to make a working prototype of a single stage?
I have a few animations done and most of the character designs and menus, plus a single stage, but I plan on making animations for at least 2 or 3 enemies + 1 boss and finish a bunch of animations for the main character.
Then I´ll proceed to the programming part (Unity).



The game will be heavily inspired by games like Sengoku 3 and Alien vs Predator (Arcade).

Yeah, I´m working on it.
I couldn´t finish the enemies, player attack, items and menus until the dealine (oh gosh, Unity stacked on errors during the final hours, I´m lucky that I could at least submit something).

Thanks! I´ll make a updated version of the game after the gamejam.
With all the content that I couldn´t implement during the actual gamejam.

Thanks! I couldn´t finish the development of the game, so I uploaded as it is.
But I plan on completing this game after the votings are over.

I was working in the enemy sections of the game in the final days of the jam, but Unity just made hundreds of errors when I reached this part (and I was mostly following a course from Udemy to learn programming, but thousands of errors appeared each day even if I followed exactly the instrucions of the course).

And I was more solving errors (because Unity just refuses to work and let you make a build of the game - Unity is not "User friendly", actually is more  like "a error appeared, fix it or I refuse to work") than actually implementing something in the final hours of the gamejam. Just so I could at leas make a build (even so, Unity had to be restarted and I lost an entire hour until Unity finally let me made the last build).
Also Unity is walways loading something, it can take a few minutes sometimes or more than a hour... and you can just wait and wait anda wait...

I don´t know how Unity got so popular in the industry, being so buggy,  not so user friendly and and having such massive loading times...

You can improve the game after the jam ends (I´ll do the same with Horror School).
Yeah bugs happens a lot in jam games.
But your game is pretty cool!

I loved this game!
The characters are fun and the gameplay is very like early NES games like Donkey Kong.

But I found a bug on stage 2 and got stuck between these 2 rollers in the corners of the screen (the collider fell a little bit and I couldn´t move and had to wait until the timer ended)...

I loved this game!
The characters are fun and the gameplay is very like early NES games like Donkey Kong.

But I found a bug on stage 2 and I got stuck between these 2 rollers in the corners of the screen (the collider fell a little bit and I couldn´t move and had to wait until the timer ended)...

...

(2 edits)

Hi, the friends positions changes everytime you play the game (5 random positions for each friend). There are only 2 friends in the current version of the game.

But after I update it (after NesJam), I´ll add the rest of the kids (and make more levels, outside and other floors and a undergound section) and make the friend´s counter work (collecting all friends will end the game and you will proceed to the enging scene and credits).

For now you can´t even collect the friends (they are like items, like coins, you will just pick them).
I´m sorry I couldn´t finish the game properly, but I plan on making it work and even put a level up  section so the kid get a little stronger and gets more health as the game progress.

Thanks for the review!
I´ll play some games and review it later after I get out of my job.
Shinvu will be the first one!

There are a few more options, but these are only mild variatons of the NES palette (mostly the same with tone variations).
https://emulation.gametechwiki.com/index.php/Famicom_color_palette

Itch was down for many hours today.
I hope it doesn´t happen during the jam.

Yeah, Discord is better:
I´m The Sinistro at Discord - ID: 372824193655373835 (I´m also in the NES Jam channel).

Here are some of the arts for some games I´m developing in my free time.



I think that NES games like Friday the 13th, Nightmare on Elm Street, Sweet Home, Batman Returns (prologue) would be very good for inspiration...

(2 edits)

Yeah! I had an idea for a Gameboy game, I want to remake it in the Nes style (with colors!)
A group of children are trapped in an abandoned school full of monsters and you must rescue all your scattered friends and try to survive.
I will use Unity to practice and this Udemy course to do the all coding: 
 https://www.udemy.com/course/learn-how-to-create-a-2d-rpg-game-with-unity/

Hey, have you ever thought about making songs for a Nes Horror game?

Yeah, the leaderboards aren´t working yet.

Thanks!
I´m also developing ShadowKitty: Thief by Night, a 2D cartoon platformer.
I´m making Halloween Ghostland as a minor game to practice programming in Unity.
I´m planning to add more stages and bosses, plus better waves for the enemies spawning.
Please check my website for updates - StarQuarius Studio

Thanks!



Are you ready to have a SCARY NIGHT?
Battle endless hordes of MONSTERS!

POTIONS are your friends! Try all Potion Power-Ups!
SURVIVE as much as you can!

Play HALLOWEEN GHOSTLAND Now!
https://thesinistro.itch.io/halloweenghostland

Esse Boom Jump tá mesmo muito difícil de fazer, hahaha!
Na próxima build, se tiver, faz se a explosão tocar o mago já mandar o mago ser mandando voando na direção oposta sem ter que apertar o botão de pulo (mas sem causar dano nele)!
Vai tornar o jogo bem mais divertido e causar mais destruição!

Temas:
SuperHeróis Locais
I want to be Free
Protetores da Natureza
Lendas Urbanas Locais
Mitologia Brasileira

Diversificadores:
Esportes
Diversidade
Jogos Culturais de Impacto
PC
Web
Mobile
Huper Casual
Console

Provisory Logo...

The rules are finally here!



Have fun everyone and have a nice jam!

Check my post (in my game), I made a version in Corel Draw that has a very simple version.
It works for a prototype version.
Later I´ll improve it and make the foods and drinks, the actual restaurants, the logos, etc.
But I can play the game already the way it is in this prototype (just a placeholder with colors, the actual sizes of all cards and text).

In the case of a draw Star West suggested a cool way with a Sudden Death =)
Now I´ll have to try with some friends to see which version they like more.

A4 version test (17 cards can be placed, but I´ll later place only 16 restaurants in a page)

Drinks can´t have any extra.
They have the value of one (Drinks are safe but have low value).

For now foods are Sweet Food and Saulty Food .
Use Salty Extra in Salty Food to enhance it in one point, use Sweet Extra in Salty Food to decrease it in one point (and vice versa).
You can use multiple extras. A Salty Extra destroys an Sweet Extra already placed and both are taken out of the game  (and vice versa) .

Prototype version (I´ll create the restaurants, foods, drinks and extras during the gamejam):

Project Page:
https://thesinistro.itch.io/fast-food-wars

Drinks don´t require any 'extra', but they have a value of 1. Salty Foods or Sweet Foods have a value of 2 and can be decreased (by adversaries) or increased (by you) by adding 'extras'.
Knowing that you have to put all of your cards until everyone played every single card in hands.
You must place a restaurant (picked at random) and a food/drink (also picked at random) that will be the food or drink you sell when you start your restaurant.
After that players will decide who start by any way everyone agrees, then everyone picks a food/drink card and 3 extra cards for the firts 3 turns (you must place one card in yout turn in one restaurant).
Players can´t be attacked more than once per turn (to avoid everyone attacking the same player). In the next turn, anyone can be attacked again.
It´s up to the players to choose when to release new food/drinks in its own restaurant, but everyone must use all cards until the game is over.
I didn´t decide yet when a game ties/ends in a draw, but I´ll test with some friends before deciding.

There are simple rules, but complex gameplay.
In fact you will have to stick to real life rules in the food experience.
Adding Ketchup and Mustard to your Hamburguer will make it tastier, but doing that to a Cake will decrease it´s value (you can take out advsersaries attacks on your foods bay using a 'extra' that gives it better taste, or vice versa, you can make a enhanced food became worse). If you can´t decide if a 'extra' is good or not (like putting shoyu or creamcheese in your hamburguer), all players will vote if a 'extra' is good or bad for a food.

Yeah, I though like using restaurants based on puns of McDonald´s, Burguer King, StarBucks, Japanese Bar, some Beach Kiosk, a Food Truck, Mexican Restaurant and others.
But you can sell any food or drink (don´t stick to the funny names pun, you can sell Beer or Tequila in my fake McDonad´s).
Also the game have a real business strategy (pay atention to your competitors and decide when to release a new product in your restaurant).
For extended gameplay, if agreed, everyone playing can have one (or more) franchises, trying to take care of 2 restaurants or more.

If you need help I can help in distributing the content in a business card layout (prototype version, with colors and text only).
Then you can start working on the design and rules of your game.
But that´s only when the jam starts (in a few hours).