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I originally thought this was just from porting over too many variables at once (and it still can be, in which case you just need to copy over the "VariablesData" part twice,) but I've found that getting rid of variables without replacing them with a new value also does this, and the game assigns a new variable to track if your save is from before or after I added in this transfer method, so it can run an important function after you load into your updated save. 

The important part is that when you are copying VariablesData, you need to not replace the part that reads "1132":1.0} in your new save. Instead, change this to "1132":0.0} So you'd copy all of your variables from the old save, but only replace up until the last variable (1132) in the new save. You may also need to add a comma after the variable that shows up right before "1132":1.0} Sorry for how confusing this is, I've updated the guide now to include that part.

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Ahh I see. Well, I got a bit impatient and just used the skip dungeon and used the save editor to give myself a bunch of gold so it's all mostly fine. Just wanted to see the new content. 

And yeah I figured the problem was in te variable part somewhere cuz I individually copy pasted and downloaded the saves and it broke once I copy pasted the variables. Didn't know how to fix it though so.

Thanks for the help mate! I've done some IT stuff so I know this shit is so confusing sometimes. Coding can be such a pain when the entire thing bugs out for a simple thing like a comma.

Also, could you please update the walkthrough? I think its a bit out of date right?

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I can check, as it's probably slightly out of date, but keep in mind that it's only intended to keep track of scenes with special requirements to view. Most enemy defeat scenes, for example, aren't on there, because the requirement is simply to lose to the enemy. If there's a particular scene you are wondering about I can just tell you directly as well. Thanks for pointing out that issue with the save transfer so I could update the guide.

Ahh I see. Alright thank you. I was just asking cuz you said some names like Evelyn, Adeline, Cassandra and stuff and I kinda forgot who they were. But its all good for now. Figured it out. Though if I am not mistaken I don't think you can fight Evelyn again in 47.1. Pretty sure I got the patch. Also is the discord for patreons only?

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Oh, it's perfectly functional in version 0.47.1, the trick is that I somehow went and removed it from 0.47.2 and 0.47.3. So it's been re-added in 0.47.4 lol, thanks for pointing that out. The discord is for patrons only to prevent me from having to deal with being spammed or anything like that. I can send you an invite if you dm me on pretty much any other website, because itch is the only one that doesn't have that functionality. My username on discord is stickyickycic

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Ahh lol that's not something I expected. How did that even happen lmao! Thanks for the fix!

I subscribed to your patreon yesterday after the previous message I think and joined dc. Was just wondering if you needed to keep patreon subscription to stay on dc. 

Unfortunately not exactly in a good financial position to pay for monthly subscription but well I wanted to atleast do it once in recognition of your hard work.

And the patreon update had some content I was very interested in..... hehe

Thanks for the consideration and invite though. Love ya mate! <3

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Thank you for your support! I don't think you get booted from the discord if your patronage expires. If that is the case then I'd probably look into changing that, and could re-invite you as well.

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Awesome! :D