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Stickyicky

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A member registered Feb 03, 2021 · View creator page →

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Unfortunately due to the word count being in the hundreds of thousands getting a translation for the game isn't something I am able to afford. I believe there is software out there to automatically machine translate RPG Maker MV games, but I'm unfamiliar with how those work, sorry.

Sorry for the late reply, I didn't see the notification for several comments on here. If you still want to try and troubleshoot this, do you have the last version of Crossdressing in Camelot that worked downloaded on your steam deck still? Or do you know what version that was? Double checking that the old version still works would confirm if the issue is being caused by a change in the game from the update, or if it's from a change to the steam deck itself. I have several download folders for older versions of the game available on TfGamesSite, so I'll post that here if you want to try any of them. https://tfgames.site/?module=viewgame&id=1919

Sorry for the late reply, I didn't see the notification for several comments on here.There are very few consumable items in the game, and those that are available usually cannot be used in battle. I don't think it's a bug.

Sorry for the late reply, I didn't see the notification for several comments on here. I thought this was fixed, but I might have to take another look at it. In the meantime, can you try the "Dungeon 5 Receptionist Bug" option in the debug menu? It might fix your problem. Let me know if it doesn't.

Sorry for the late reply, I didn't see the notification for several comments on here. There's a save transfer guide in the download folder, here's a direct link to the pdf file. https://mega.nz/file/0aBBlYxC#61HzF5aaSjYZiZ9tP8EAVWRTv8cEkrPkr5BWZ0rJPX8 It is a bit of a pain in the ass. If you are unable to get it to work, you can upload your save file alongside your global.rpgsave file, and I can do the transfer for you. It still won't be 100% perfect, but this method does let you port most of your save data. Sorry for the inconvenience. 

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Sorry for the late reply, I didn't see the notification for several comments on here. Did you accidentally use the blue "Dungeon Skip" portal in the hub area? And how are the other dungeon's bugged, are you just unable to start them?

Yeah it's usually north walls that do this. In the pictures you showed, the problem was that the banners I put on the wall were set so that the player could walk over them, which overrides the setting that says "no, you can't walk on these walls." It also happens if I don't put walls under the roof tiles, as by default you can walk onto ceiling tiles from below, for some reason.

Thanks for letting me know about that, I'll be sure to fix the collision with those objects. When you say it occurs at the end of the dungeon, do you mean the end of the first section there, or at the very end in the boss room?

Oh this is to run it on a steam deck? That makes so much more sense, I did not understand why you wanted it to run through steam. Steam deck's run off of Linux, don't they? Could you just download the Linux version of the game and run it on there? If not, could the issue be caused by a new version of protonDB? I know you said it's happened before, but if protonDB has updated since you last played the game, maybe that could have caused an issue?

So other builds on Crossdressing in Camelot have not worked, but some of them do? Or other builds of other games have not worked? Do you always download it to the same spot on your pc?

I see. I'm not sure if I can really help with that then. I don't know what proton packs are, or how they work, and I'm not really sure what would suddenly cause that to not work. Could plugins interfere with that?

How did you get it to launch in steam? It's not supposed to do that.

Leftover saves return yet again, I'll remove those thanks.

Looks like your computer version of the game is older than the version you downloaded on your phone. The full scene reviewer was added with version 0.47, the latest version, so you probably need to download that.

Yeah I did a quick search on the issue to see if I could find anything but nothing really came up, and given that this apparently happens on other games, it sounds like more of an issue with itch than the game, so I'm not sure if I can do anything about it, especially since it only happens some of the time, I have no idea what would be causing that, sorry.

Huh, that's odd. I don't really know anything about how the itch.io app works. If you can open it directly, would it work to just create a shortcut to run the game from instead of using the app, or is the app still preferable to that?

What version of the game are you running? (Windows, Web, Mac, or Linux.) Also, when you save, does a save file appear in the save folder of the game? The save folder should appear inside the "www" folder of your game if you are playing on Windows.

You should be able to play the game on android with JOIPlay.

Yeah that just kind of happens. RPG Maker MV runs using an older version of nw.js, so the error appears, but it doesn't do anything. Updating the nw.js for the game actually can cause issues, so you can just ignore it.

If you are running Mac OS 10.16 or later the game will not work, as support for RPG Maker MV ended with that version of the operating system. If you have an earlier OS, you might be able to fix it by moving the game into your "applications" folder. Otherwise, you can try running it through the web version. You will need to apply the following guide to set up your browser to allow the game to run through it though. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...

Generally you need to set up permissions in your web browser to be able to save and load data, which causes them to not run if it's not set up. This link should run you through how to set that up for your browser. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...

Patch 0.47.6 should fix this issue. With your current save, you will have to go back through the trap one more time, and then it should turn off until you return to the dungeon again. It is supposed to make you lose partial control over your character, as you randomly stumble a space forward in a direction every few seconds, but I didn't realize the event could trigger twice. Thanks for reporting it.

Purple is under the "more colors" option. It's the last hair color. And the eye color change might have worked before the paperdoll was implemented. I used to use a plugin with default RPG Maker assets for the characters appearance, which didn't have expressions, and therefore didn't have the eye color limitation.

That extra info helped, thanks. It looks like this error came from the fact that the paperdoll wasn't in the game when this transformation was first added. It looks like I attempted to fix this, and the transformation works after the first time your hair changes, but when it changes the final time it bugged something out. It should be fixed with patch 0.47.5. The fix doesn't work retroactively, but you should be able to fix it yourself by visiting the Salon and just selecting the purple color and long hair style. (Salon is unlocked once you have over 60 femininity, and is under the town locations, if you didn't know. Sorry for the inconvenience.)

As for the eye color, that actually won't change. The way the expression system is set up requires for the eyes to be included, and the expression system can't account for different possible player appearances in the details of the expressions themselves, so hair and skin color work, but eye color does not.

Alright, I think I've discovered the problem. In JOIPlay, hold your finger down on the icon to launch the game for a second or two and release, which opens a bunch of options for the game. Then click on "settings", and ensure "Allow External Modules" is off. I found a similar post that commented saying that setting should be off, and when I turned it on for my device, it caused the exact same error as the one you are getting, so turning that off has a good chance of fixing it. A related fix just in case is to also make sure "NWJSAPI" is on. And I'll just add that "Allow External Modules" was off by default for me, so you might want to check if you have that set to on by default and turn it off, unless you needed to turn it on for other games for whatever reason. If that doesn't work let me know, thanks.

I'll try and look into this soon, thanks for reporting it.

You probably would have fixed this already, but it's possible that you just need to open and close the menu to update your characters appearance. Otherwise I'll try and take a look at that soon, thanks for reporting it.

Lose to the boss in the first dungeon for that scene. You can also check the scene reviewer for many of these, it is just for the scenes with artwork, and all the art for each dungeon unlocks after you clear it.

Like before reaching the main menu? If it's before reaching the main menu, have you played previous versions of the game on JOIPlay, or have you played other RPG Maker MV games on JOIPlay? Just to try and rule out possible causes of the issue.

Thank you for your support! I don't think you get booted from the discord if your patronage expires. If that is the case then I'd probably look into changing that, and could re-invite you as well.

Oh, it's perfectly functional in version 0.47.1, the trick is that I somehow went and removed it from 0.47.2 and 0.47.3. So it's been re-added in 0.47.4 lol, thanks for pointing that out. The discord is for patrons only to prevent me from having to deal with being spammed or anything like that. I can send you an invite if you dm me on pretty much any other website, because itch is the only one that doesn't have that functionality. My username on discord is stickyickycic

Probably not a bug. The game was developed for a few years before I was able to start commissioning art, so many scenes do not have art and just show a black screen instead. There are several scenes with art in most areas (like the first dungeon for example), but you may have missed them. You can use the scene reviewer in Elmgar to view any scenes with artwork you may have missed from the first dungeon after clearing it. (The scene reviewer is only for scenes with art.) If the scenes in the reviewer aren't showing art then there may be a bug going on.

I can check, as it's probably slightly out of date, but keep in mind that it's only intended to keep track of scenes with special requirements to view. Most enemy defeat scenes, for example, aren't on there, because the requirement is simply to lose to the enemy. If there's a particular scene you are wondering about I can just tell you directly as well. Thanks for pointing out that issue with the save transfer so I could update the guide.

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If your Mac OS is version 11 or later, it is unfortunately incompatible with RPG Maker MV. Mac OS changed something critical that prevented MV from working with that OS update. You can most likely run the web version through a browser. There are extra instructions for how to do so under the download instructions part of the main page.

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Yeah as Sypho said, if you are loading an old save you will need to follow up instructions on how to convert your save to a new file, or start a new game. Unfortunately a new plugin I added with this update broke saves. Here is a link to the guide. https://mega.nz/file/Vagw1IKZ#61HzF5aaSjYZiZ9tP8EAVWRTv8cEkrPkr5BWZ0rJPX8

Good point, and I forgot to mention that the update broke saves, which I definitely should of done. Here's a link for the save data transfer guide. https://mega.nz/file/Vagw1IKZ#61HzF5aaSjYZiZ9tP8EAVWRTv8cEkrPkr5BWZ0rJPX8

I originally thought this was just from porting over too many variables at once (and it still can be, in which case you just need to copy over the "VariablesData" part twice,) but I've found that getting rid of variables without replacing them with a new value also does this, and the game assigns a new variable to track if your save is from before or after I added in this transfer method, so it can run an important function after you load into your updated save. 

The important part is that when you are copying VariablesData, you need to not replace the part that reads "1132":1.0} in your new save. Instead, change this to "1132":0.0} So you'd copy all of your variables from the old save, but only replace up until the last variable (1132) in the new save. You may also need to add a comma after the variable that shows up right before "1132":1.0} Sorry for how confusing this is, I've updated the guide now to include that part.

Yeah, oops. Reuploaded without the saves now, thanks for pointing it out.

I'm not seeing a lot of this error message. About the only thing I could find indicates that it's some sort of damaged file, so maybe redownloading could help? Or it could be some sort of file used to run the game as well, in which case you could try downloading the latest version of nw.js from here, and then copying the contents into the CiC 0.46 Linux folder. https://nwjs.io/ Another shot in the dark is to rename the folder to exclude the spaces, because I should really be naming them with underscores instead of spaces. So I'd change it to CiC_0.46_Linux. Here's the link I found with the same error, though the solution might force you to redownload other games as well?  Not exactly sure what the solution is recommending you do here, so use that solution with caution I guess. https://www.reddit.com/r/gamesupport/comments/negw7p/cant_start_any_gamesexe_fil...

Otherwise, how exactly is the game not working here. Does it crash on startup, not open at all, crash on starting the game, ect. And the debug log you mention isn't an error report appearing in the game, right? There wasn't an error message like that I'm assuming?

Hmm, I'm not sure how this could have happened, I can't replicate it on my end. Did you maybe skip through a bunch of the dialogue? That can sometimes cause weird things to happen with movement events, but I'm not getting any myself. Does it happen if you retry the event? I might need to see your save folder to be able to figure out the cause here.