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A member registered Feb 03, 2021 · View creator page →

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Should be the same version. The download was updated near the end of January.

That's odd, I tested those and didn't encounter any issues. I can put in a debug option to get out of them. Do you get stuck every time you try and go through them? Is it happening the first time you check the barrier, when a nun walks up to you, or is this after pondering the orbs and going through it? Thanks for letting me know about the issue.

The debugger key item can always be used to teleport to Elmgar if you get stuck, though that can be a bit annoying if you have a long way back. I'm not 100% sure which area you are talking about. Do you mean the semi-transparent barriers in the 6th dungeon? (That's the dungeon with a church part.) Or are you just talking about the purple section of the fifth dungeon?

Hmm, not sure what's going on here. Nothing really comes up when I try to search for this bug. Have you played other RPG Maker MV games on your computer, and been able to move the window? And have you tried moving the game window from the start screen, and also after properly starting the game? Lastly, two generic troubleshooting tips would be running the game as administrator,  or moving the game to your desktop to shorten the filepath. (These aren't particularly relevant to your particular issue, but they're worth giving a shot anyways.)

Sounds like a bug, however, the maid outfit isn't really ever supposed to be stuck on the player, other than the two "None!" items for the players top and bottoms. If you are out of Alexandra's loss sequence, then I suggest using the "Incorrect clothing description fix" option in the debug menu (it is near the bottom.) That should fix your issue, but save beforehand just in case.

So this is the latest release that causes this issue, but previous versions are fine? Or are all issues now broken because gconf is depreciated? What I do for Linux is deploy the game, and then update the NW.JS files through the website https://nwjs.io/ The only difference between the current version and the previous one would be that I used a newer version of NW.JS (I always just use the latest one), so would using an older version of NW.JS fix this? I have very limited knowledge of Linux, if you couldn't tell. Thanks for the heads up on this issue.

No, just pictures.

Your own save file? It's inside the www folder in your game. Example filepath would be something like \CiC_0.51.4 Windows\www\save (Unless you're not on the windows version.)

Yes, the download folder was already updated, I just updated the itch download link as well thanks to this comment reminding me to do so!

Up until the end of the fourth dungeon, characters were decently split between male/female/futa. The fifth dungeon has less male characters, and the sixth has none (though I've added content with male characters in Elmgar while working on the sixth dungeon.) So in summary there should be a good amount of male tops. The alleyways in Elmgar in particular is very heavily skewed towards male tops.

The download folder has been updated now, thanks for reminding me. The direct Itch app download file will have to be updated in a few days because my internet is currently not the best.

The preview is there because the full summoning room isn't available yet, and neither are the scenes you can preview. However, if you're looking to be locked by Evelyn, you are able to do that a second time just by progressing further into the dungeon. She doesn't fuck the absolute cum out of you (yet), but there are more events with her while locked.

No, you can't keep the transformation permanently. It would have been too much work to add alternate versions to every scene after that dungeon to account for whether the player keeps their penis or not, so I couldn't really make it a permanent thing unfortunately.

I'm fairly sure you've simply discovered the placeholder summoning room I had set up on the map, as you can only find the summoning room two times. The first time it switches to a different room full of nuns, and the second time it changes and a bunch of illusions appear and fight you. If both of those things have happened, you've reached the end of the summoning room content currently. There's an event in the room where Ann is on that floor that you can use to view the summoning events I've currently written, but you can't actually get there without the room being switched shortly after arriving. Sorry for the confusion there. I'll fix the bug with the staircase letting you walk through walls as well.

If you're referring to transforming the players penis into a vagina, that happens in the fourth dungeon, but reverts afterward. It's not planned elsewhere, other than potentially at the end of the game.

There will be more chastity cage content, I can tell you that. What exactly do you mean by feminization cage content though? Are you referring to a specific chastity section? Because there are a few sprinkled throughout the game.

You should still be able to open the menu while the screen is black, so do that and go to the "Debugger" key item, then select 'Fix black screen." If that doesn't work you can also try "Teleport to Elmgar".

The majority of the game's text is stored in "CommonEvents.json" file in the data folder. However, the text for each event is stored as a single line, and has a bunch of code for how the text is displayed in between the text, so I don't think it would be very useful. I found a plugin that extracts text to .txt files, but it only works on maps and not common events, so it also doesn't achieve much, and you would need to put the text back into the game yourself afterwards. I can look and see if there's some other plugin for this if you'd like, however you also might find what you need by searching "rpg maker mv translator" There are some programs that can auto translate text for you while playing, though I'm not familiar with them myself.

Generally I've heard you can get it to work on a Mac just by moving it to the applications folder, is that not true anymore? If not I can add the chmod method to the Mac instructions on the page. Thanks.

As far as I know, nothing. When I run it, nothing happens. I tried to google it and see if there's any information on it, and nothing came up.

I tested a few events in the back alley and didn't find any problems, but I'm not entirely sure who you are referring to as the random encounter woman. Is that the girl covered in cum, or someone else?

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It's 30 days after it's released on my Patreon page. The Patreon version was only just released on the 10th, so the public version will update on January 10th. (The update was delayed because I shrimply wrote way too much and made it over 30 000 words, which is more than double the length of version 0.50.)

Not sure what you mean. What other way of downloading it are you looking for?

Open the WWW folder that extracts and scroll down to the "Index.html" file, then run that through a browser. You will also probably need to configure your browser to run RPG Maker MV games, if you have no done so before. This link should help with that. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...

Hmm. Not really sure what would be causing that. It's very odd that you'd be able to start the game, but not able to click the screen to progress afterwards. Have you gotten other RPG Maker games to work on JOIPlay?

In the JOIPlay app, you would hit the plus button and select "Add Game." From there, navigate to wherever you downloaded the game (I recommend just downloading the "Windows" version), and select "Game.exe". It should then let you add the game into the app.

When you start the game you only have a few options for hair colors, once you unlock the salon in town you can choose from more, I'm assuming that's what you're referring to. (The salon is unlocked by reaching 60 or more femininity.) Let me know if you meant something else.

The best (only?) way to get the game to run on android is through the JOIPlay app. Once you download that it should be fairly simple to set up the game, but if you have issues let me know. Also, I'm not really sure why, but I'm pretty sure you can use the Windows version on JOIPlay, which is slightly better because the web version has to turn off some plugins to work.

The first thing I should say is that none of the scenes in game are written with the intention of appearing at all non-consensual, though I can see what you mean about the scene with Katie. I'm probably more likely to overlook things that might come across like that with the stuff I write because in my mind, it's always consensual. I know that Katie tells the player her ass is off limits specifically because she wants the player to fuck the Orc with her, because she wants to make the Orc cum multiple times, not because she's actually opposed to anal with the player. But of course, as the person playing the game, you can't know that, and I think it was worded poorly for that intention, so I'll probably adjust the wording on the scene. I think it's especially worth changing since fingering her ass isn't presented as an option to the player, it's just how the scene plays out.

I don't think I will change the scene with the Imp (Stacy) though. When you first encounter her, she immediately wants the player to act as a "hole girl" for her in the gloryhole you mention, so I don't think it's out of place for the player to go straight to sex when they find her humping the wall shortly afterwards. It's also played off as not being a big deal to try and further set the mood of the game, which, like you mentioned, is that everyone is super horny, and so while the Imp wanted to top the player, that was still more of a preference than anything. (A big reason everything is set up like this is to have sex tied into combat feel consensual, as it's more like the characters are fighting to see who's going to be on top, because the outcome of sex is just a given as far as everyone is concerned.) Lastly, I'm less bothered by it because it's optional.

As for depravity, it can be a bit of a mess at times. The main reason topping reduces depravity, is because it also often reduces femininity. And since reducing femininity is strictly a negative, if topping didn't also reduce depravity, you'd just be straight up punished for doing it. Which is especially bad since it's usually an option for winning a fight, so making winning a punishment would just feel really bad.

Generally, I've considered events that reduce depravity to either be purifying through something like volunteering at the church, or simply something that raises the players confidence, even if that doesn't exactly fit the idea of reducing depravity. I even have some scenes where the note that lets you know your depravity has gone down questions how what you've just done could actually reduce your depravity, lol.

As for your comment on depravity being based on my framing of a scene, I don't really see an alternative. You point out that you could imagine framing the Elf treetop date scene as the player being a cheap hoe, which reads to me that you can also view it the way I intended as a less depraved scene. So if you can see it both ways, what choice do I have other than to make the decision myself there? It can't be both high and low depravity.

I also don't really see the slut shaming angle, especially since the game lets you fully embrace having high depravity and unlock skills that benefit from higher levels of depravity. There's also the game mechanic angle to look at. Defeat scenes often give high depravity because it's a soft punishment for losing to an enemy, though the scenes will also usually give a smaller amount of femininity as compensation. Voluntary scenes that give high depravity usually also give the player rewards that outweigh the downside of the depravity gained, so choosing to slut it up is meant to be beneficial.

I'm glad you liked the game otherwise. I'd like to say there aren't more scenes that will turn you off like the one's with Katie and the Imp, but I'd never considered that those scenes could be seen that way, so there might be other scenes in the game that would turn you off like that, I can't make guarantees either way.

The missing receptionist has orange hair, the one on the left that is talking to the orange-haired adventurer is the one you need to talk to.

Okay, based on your save it looks like you lost to the Minotaur and completed the entire defeat route for that, which should have sent you out of the dungeon. Did you maybe finish that and then quit playing for a while, then returned to the fourth dungeon without realizing you'd finished it? Or maybe the event bugged out and didn't send you out of the dungeon after the final defeat scene. Either way, on top of that, the event to exit the dungeon was supposed to be set up to let you leave if you showed up there after the defeat route, but it wasn't set up properly. I'll fix that, but for now you should just use the "Debugger" key item in the menu, select "Teleport to Elmgar" and then go to the guild and talk to the purple-haired receptionist to start the fifth dungeon quest. Thanks for the bug report.

I don't think you can directly add files to itch comments, so the easiest way would be to use some free file sharing site, like this one. https://filebin.net/

Just zip your save folder and upload it to there and I can download and use it. (I need the global.rpgsave file from your save folder as well as whatever save file you'd like me to load.)

Thanks!

Right now!

When you're in the Minotaur's area, at the part where the paths branch, you go right until you find the Minotaur's room. Inside should be Alexandra, and you should need to either interact with her through the bars of her cell or talk to the minotaur. If neither of those work let me know, i might need to take a look at your save file to see if something's gone wrong.

The infinite game thing sounds... ambitious, lol. It would be interesting to see, but it also sounds like it would be a lot of work. As for the second part, yes. Lastly, you're very welcome for the addiction to sissy hypno. (And I will continue to add more SPH content, because I also love it.)

When you say you can't interact with the UI, do you mean you can't select options when they pop up during dialogue, or you can't open the menu? I don't specifically design or test the game for mobile, but the basics at least worked on my phone, so I might be able to check into what is going on. I think how functional the game is somewhat varies based on your device though.

When you talk to Brittany at the guild to start the first dungeon quest, you get to choose which linking device you would like to have. If you used the dungeon skip option, it might have just set it to the Bracelet one. If you'd like I could probably set things up so you can still pick a linking device even if you use the dungeon skip option.

Sorry for the late reply, I somehow missed notifications from itch for like two weeks. 

I love hearing that people love my game (and dick sucking), so thank you! I'm not sure what you mean by using ai to infinite scroll the game, so you'll have to tell me more about that. As for the character that is most like me, personality wise it would probably be (act surprised) the player. For most characters I have an idea of what I'd like their personality to be like and try to write them like that, but for the player I'm usually not writing with much of a character in mind, so they're the closest to being "me," I'd say.

I believe most of the music I've bought to use for the game only gives me the right to use it in the game, not to just repost it all on it's own, but the filepath for the music is CiC_0.49\audio\bgm, so you could access it and find the songs you like through there. If you'd like you can let me know where you encountered a specific song and I can check which one that would be.