I love the concept behind this game and the aesthetic is super appealing, especially the main character and background designs. Unfortunately, I didn't get very far - the wall jump did me in, especially when I struggled with a very long vertical climb only to drop off the other side and discover I didn't have the key I needed. I would love to see what this game can become if you stick to the vision though.
Some other thoughts:
- The attack animation takes a long time to come out. If you're going to pair it with attackong on the beat, then it needs to be almost instantaneous or the feedback isn't very clear.
- The beat also needs to be pretty clear and high tempo (or enemies need to be balanced around slower music). The music itself was appealing, but it didn't have a strong bassline to drive the action, and a lot of times I'd wait to sync my attack up with the beat just to be punched by an approaching enemy.
- Others have said it, but the wall jump is really hard to get good at. It requires you to stop holding the direction input when jumping and then entering the direction input while in mid-air, but if your timing is even a little bit off and you accidentally hit the direction input before the jump input you'll send yourself downwards. This made doing long, vertical climbing sections very frustrating as the key inputs never felt entirely intuitive or smooth (and eventually my wrist started to hurt...).
But yeah, a rhythm based action game with the kind of graphics and overall presentation shown off here sounds super cool, and I hope you keep up with it if that's what you're interested in.