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curtissmithsound

91
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A member registered Mar 29, 2021 · View creator page →

Creator of

Recent community posts

Great point on the music. I struggled with what to write. I maybe should have started us out with a stronger track. Later on in the game Track 2/3 has deeper rhythmic content. I think I'll probably revisit the entire music system and try and get something deeper and more intuitive going.

Thanks for the feedback and giving the game a play!

you have to use 7-zip or another .rar opening program

The control made it hard to play, anytime I got close to an enemy they killed me super quick and I couldn't tell if I was doing any damage. Thankfully on death, any enemies I did manage to kill didn't reset. I hit q, looking for other key binds and the game quit. Nice art though!

That was super cool. Got it running on PC no problem. But I got to the green level, grabbed the second block, and then set a checkpoint at the base of the ramp to the white level, missed my jump, respawned, and then the camera got stuck in the wall and I had to quit the game. So sad. Nice work though! But I really wish there was audio

Looked cool, played smoothly. But I wish there was more, and maybe some music :)

Thanks for the feedback!

- Yeah the pause menu isn't taking user focus for some reason, It's my first time in Godot and programming UI/Audio haha. Definitely needs to be fixed. So we just disabled the pause menu for now. ALT+F4 FTW!

- Yeah, writing isn't our specialty haha. Ran out of tutorial time :( . The stances are 4(eventually) ways to have different weapon types. You slowly unlock them as you explore the world. Your first objective is to unlock the red stance.

- Yeah so that's a map bug, Git LFS didn't notify us that the level designers' import files were not going across properly, so myself and the programmer realized too late that it wasn't correct. Maybe we can get those files tomorrow when the LD is awake

- F those spikes right!? XD

Thanks for trying it out!

Yes sorry! I think we fixed the issue. But now Git LFS blocked our level designer from uploading so the map is mostly correct haha. But our level designer is asleep. It is what it is I suppose

Thank you for taking the time for the detailed review! Really appreciate you putting this on and taking the time to go through everyone's games.

Haha well done. Two things, 1-Way too much text. I appreciate the hard work but I couldn't actually play the game for quite a while as I had to work through all the dialogue. 2- The connected physics is such a fantastic idea. I really loved it, it did get me tangled up a few times. But nice job!

Oh, that was hard. Reversing the controls really messed with me haha. I found the collision boxes to not quite match the actors it felt like so I  had a hard time timing my jumps. But the concept was fun, thank you for this!

Solid. Liked the dash anims. Not a huge fan of the delay between pressing the up arrow and then actually reversing gravity as it made timing stuff quite challenging. But otherwise nice work!

This was fun thank you. I really found the walk animation disrupting. It took me out of the gameplay. But the idea and actually play were good. Nice work!

Very lovely! Nice work. I wish the checkpoint was saved when you went to a new room. But well done otherwise!

Haha yeaaaaa.. we ran out of time to do any optimization. Had major issues with the cameras. But it is something we are now aware of for future projects.

Glad you enjoyed it!

Oh no! Do you know where this occurred? I'm not sure if we will go back and update this at all. But it is good to know for the future.

Glad you enjoyed it though!

Haha I feel that. Congrats on getting it built though!

Yeaaaaah, we ran out of time to fix those things. The camera occlusion was the time vamp. Getting those pesky things to line up was a royal pain. But thanks! It was a wild one to try and build, my brain still hurts from it haha

Very fun idea! I am not adept at the whole plan of the portal and then dash out of it trick. But a fun concept.

Clever puzzler! I do wish the jump sound wasn't quite as loud. But a fun idea!

Fun idea. It was tricky to manage all the different controls. But the idea was fun. I do wish I had auto-reload instead of having to hit it every time. 

Wow that was a cool concept. I wish the character hit boxes were a bit tighter, but that was a clever idea!

The controls were really tricky to use. Nice work though on the jam

I kept closing the game with L Ctrl and W. So sad. But it seemed like a good game

Nailed it! Thanks for this one haha. I kept getting stuck in between walls though. I do wish the gravity reversal gems were a bit more prominent. 

Also loved the respawn glitter and the beats. Thanks!

Oh gosh, this hurt my brain haha. Fun concept and very difficult. Well done

Thanks for that! Made it to the end. SUPER CURE BUNNY! OMG! You melted me and my wife haha.
I wish there was a cool-down timer on the UI for the abilities and that the projectile would have changed colors based on the ability. But that was fun still thank you!

Haha what a fun way to mix up all the different broken physics aspects. Thank you for that

Nice work, apparently I couldn't get my timing down to skip particles haha. Didn't last long. Wish the score was visible during gameplay.

That was fun, I do wish there was some glide on the controls, but otherwise, I was platforming away. No idea what the purple thing was for, other than pushing me out of the map haha.

Very fun thank you for that. I did find that shooting the ball really sent it flying which almost led me to lose one. Nice work though!

Very fun thank you for that. I did find that shooting the ball really sent it flying which almost led me to lose one. Nice work though!

Didn't expect an android game as a submission haha. tried it out, the adds really made it hard to get to the game itself, but they were expected.

Fun game, was playing for a few levels. The controls feel a bit dizzying at first. Slowly got used to them.

Not 100% sure on how this one fits the them. 

The live menu was great! Nice work. I was getting dizzy while playing. The controls moved so fast, combined with the post-processing effect. But that was cool. The 90s theme was fun as well!

Nice work for your first-ever game! I had a really hard time understanding who could go through which traps. So I didn't get past the first section.

Fun! I suck at platformers so did not get far at all. Thanks for this one!

Looked good, was confused about how to move forward in the gameplay. Also, I wasn't sure what the cannons were about. The controls feel a bit odd that I glide after I let go, but I think that is part of the broken physics.

Nice work, fun concept and loved the sarcasm throughout.