I may give this another shot before the voting period ends, but I couldn't quite finish it. The menu really pulled me in, but the art was cool. Felt simple yet charming and unique. Especially the player character. However, the controls and exploration was bland and somewhat frustrating. The enemies don't give great feedback for damage and you have no way of knowing you get hurt if you're not looking at your health constantly. The jump seems to only just barely clear the enemies so you have to be extra precise to get over the dinosaur-like enemies and it was frustrating when I was trying to get back to where I died and progress. Checkpoints would have helped immensely and I would have saw it through to the end regardless. I also think the game would have done better with melee or a projectile that actually shoots from the character with quicker response time. Either that or the enemies bouncing back when you hit them, or a short moment of invincibility while the enemy is blinking. As is, the controls just seemed unwieldy and it was too easy to get punished. After the menu, I would have loved to hear more music and sfx to make the game feel more interesting. The lack of sound and interesting level design(from where I got to) and the unresponsive mechanics made it hard to want to finish. But the start had a lot of promise and with some more time and polish, I think this could have been a really good game. I'm sorry this comes off so harsh, but I also know game jams can be tough as is, let alone as a solo dev. Good job putting in the work that you did.