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(1 edit)

Thank you for feedback! 

Stutter at the beginning is definitely shader compiling issue and I have not tried to hide it, yet :)

I need to check my enemy AI code if there is something funny going on with those fps drops. My "low-end" test device is Steam Deck and haven't seen slowdowns on that one, but on the other hand it is still kinda powerful device.

Edit: Other enemies are not causing fps drops?

(1 edit)

Now that I continued playing the game, the slowdowns are gone, so it must have been something weird going on at my end.

I forgot to mention that this is what it looks like underwater to me:

I'm guessing this is not intentional.

Ok that is strange :) Maybe something to do with Intel ARC GPU? There is camera wide shader effect applied when player goes underwater

Yes, this has very likely something to do with Intel GPU or driver. Probably some edge case that Intel handles differently.