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anttironkkagames

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A member registered Aug 20, 2016 · View creator page →

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Ok that is strange :) Maybe something to do with Intel ARC GPU? There is camera wide shader effect applied when player goes underwater

(1 edit)

Thank you for feedback! 

Stutter at the beginning is definitely shader compiling issue and I have not tried to hide it, yet :)

I need to check my enemy AI code if there is something funny going on with those fps drops. My "low-end" test device is Steam Deck and haven't seen slowdowns on that one, but on the other hand it is still kinda powerful device.

Edit: Other enemies are not causing fps drops?

Thank you! That is a very valuable feedback.  I checked with Steam Deck and performance has tanked with this update in that level.  Reducing draw distance may help in your case.