Ok that is strange :) Maybe something to do with Intel ARC GPU? There is camera wide shader effect applied when player goes underwater
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KAUNA 0.07 update - Cloudy comments · Replied to FRACTiLE Games in KAUNA 0.07 update - Cloudy comments
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Stutter at the beginning is definitely shader compiling issue and I have not tried to hide it, yet :)
I need to check my enemy AI code if there is something funny going on with those fps drops. My "low-end" test device is Steam Deck and haven't seen slowdowns on that one, but on the other hand it is still kinda powerful device.
Edit: Other enemies are not causing fps drops?