Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you so much for your feedback and kind words! Ambitious is right, I def learned a lot as to what would even be possible for me to finish within the Jam dates. I had a lot more planned, like upgrading each color to get more powers from them, like starting with just dash and needed to unlock double jump and wall jump. Another plan was to have combined color power after fully leveling each color. this def had to be put to the side to get the simpler concepts down first. The shield presented me with a particularly interesting problem control wise. With my testing i found that holding the down button to use your sheild felt best, but present issues when needing to move and shield at the same time, making it almost impossible for the players to strafe and hold their shield so I decided to go with pressing down kept it out until it was canceled with jumping attacking or standing. This gave the player the ability to scoot along without needing to be so precise with control inputs, the downside is how you mentioned pulling and using your shield became easy to use while out, but more cumbersome to movement.

On screen instruction are definitely to be a focus point for me, I feel bad you didn't find it, but if you held F during the opening cutscene it would scroll the text faster, held long enough it skips the intro (OH WHY DIDN"T I JUST PUT A TEXT BOX ON MY CANVAS SAYING "HOLD F TO SKIP" lol mb)