Hello there! Thanks for the feedback regarding the mechanics (and yeah, the dialogue was something we had to come up with quickly before publishing the demo) and also the art. It's clear the art is the favorite part for many people; our artists had worked hard on that aspect, with the little time they had due to the setbacks. As for some of comments:
- The jumping HAS coyote time, but maybe it's too short. We'll keep that in mind. And regarding the fall speed, we've been testing different fall speeds, and we haven't decided which one feels the best. This is one of them. Still, thanks for the comment on that one.
- We are still working with the camera behaviour during dashing. Any suggestions about how it could behave (especially with Phantom Camera) would be appreciated.
- No, the attack system isn't fully implemented, we are aware of that. The animations are just placeholders to give an idea about how it works in general (with ground and air combos), so the inconsistency was to be expected.
Thanks again for the comments. We'll have something more polished soon.