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Thank you for the submission!

Summary: I LOVED testing and replaying this game. Constructing a multi-stage rogue-like for a GameJam is already a wild concept, but to make it so visually clean and polished is incredible. There was of course some noticeable inconsistencies in sprite collision, and sometimes all momentum just stopped after a jump. In one instance, I kept taking damage whilst levelling up. It is also a very crucial feature that (I think) you can't get damaged during a dash, which seems like something which should be more highlighted, but the game is a fun challenge to beat! Replayed multiple times out of the pure enjoyment. Highly recommended.

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Thank you very much for the detailed feedback! I would apreciate if you could answer some questions about the bugs so i can fix them later if possible!

-The stopping momentum after the jump, by any chance happened near a exploding "white enemy"? since that is one bug that i know of. I dont really know about one that happened just after getting out of the ground without other actors around.

-About the damage when leveling up. Yeah that was a rush feature to stop all the enemies around because of how the Unity time and animations work lol, definitely gonna fix that one!.

-The thing about the dash, You mean to clarify to the player about the invincibility frames that the dash has as a message in the instructions?

Thank you again for taking the time to play and write feedback, really appreciated

My pleasure! I'll try and answer as clear as I can recall:

-Unfortunately, I am unable to remember if a White Enemy was involved with the sudden lack of movement, however, it was purely after having dashed around the circuit. As I realigned myself to enter the left zone's edge, I attempted to jump and as soon as the motion began, I froze and dropped to the floor. Proceeded to get swarmed by enemies. A similar issue happened 2 more times, under similar set ups. I hypothesise it had something to do with changing directions, but was unable to replicate it by choice.

-Pretty much what I expected! I wasn't too surprised that I started taking damage as the sprites were in contact, but felt worthwhile to point out.

-Exactly! Those I-frames were pretty much what got me through the game consistently, and I was unsure if it being left to discover was intentional or not. If it is supposed to be known by the player before starting, I would include it in the instructions.

(+1)

Thank you again  <3!!