Thank you for the submission!
Summary: I LOVED testing and replaying this game. Constructing a multi-stage rogue-like for a GameJam is already a wild concept, but to make it so visually clean and polished is incredible. There was of course some noticeable inconsistencies in sprite collision, and sometimes all momentum just stopped after a jump. In one instance, I kept taking damage whilst levelling up. It is also a very crucial feature that (I think) you can't get damaged during a dash, which seems like something which should be more highlighted, but the game is a fun challenge to beat! Replayed multiple times out of the pure enjoyment. Highly recommended.