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(+1)

I don't get why there is a choice for player input, when there are almost always predefined answers, and not giving them crashes the game. Text adventures solve this problem by giving one generic output for inputs that are completely unrecognized and maybe some more specific answers, if it recognizes certain keywords. If there is no flexibility, use predefined buttons like a visual novel, if you want the player to try different interactions, have some predefined and some generic answers, to facility experimentation.

(+1)

Thank you for your feedback. To clear your confusion, the only reason that I didn't make like a yes and no button or done the word tracking is that it would of pushed the time for coding outside the time for the jam otherwise I would have done more with the accessibility. 

(2 edits) (+1)

Fair, in the future though you might want to choose an engine/framework that provides you with the basic features you need for the game, in this case RenPy could have given you everything you required. If you want to make more visual novels you should look into it.