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Pitaxed

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A member registered May 19, 2023 · View creator page →

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Thanks :)

Hm, works in both Firefox and Chrome for me, but I added Windows and Linux builds.

You *accelerate* on the top part of the screen, you only lose speed when you hit something. So you have to spend a bit of time in the upper part to gain speed and then move around more freely to dodge better.

A warning sign and honk happening before cars appear on screen was planned, but I didn't manage to implement it in time for submission. I did get to it yesterday though and it will be included with a general polish update that releases once voting has finished.

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Fair, in the future though you might want to choose an engine/framework that provides you with the basic features you need for the game, in this case RenPy could have given you everything you required. If you want to make more visual novels you should look into it. 

Art, Sound and the idea are great. But I don't like, that the speech bubble giving the next action covers part of the map, thus hiding some spots to mark. That turned the frantic fun into annoyence. With that changed I would have nothing to critique about this game.

I don't get why there is a choice for player input, when there are almost always predefined answers, and not giving them crashes the game. Text adventures solve this problem by giving one generic output for inputs that are completely unrecognized and maybe some more specific answers, if it recognizes certain keywords. If there is no flexibility, use predefined buttons like a visual novel, if you want the player to try different interactions, have some predefined and some generic answers, to facility experimentation.

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Thanks! The difficulty is very hard for a first level, and visual/audio indicators were planned and we even made the assets for it, but I didn't manage to implement it in time. It will be in an update once the voting has ended and there will be more levels with an easier one for the start :)

It takes some practice, but they are all possible :)

Obviously needs more levels, because it's a great idea for the theme :D Just like the Monkey himself though, I would like to be able to skip/speedup the introductions for each battle. And I think it could be fun to let both participants ride at the same time, might create some mindgames.

Are we allowed to upload for alternative platforms after the deadline? Seems like building it for linux would be easy with monogame.

I think this was the most fun I had with someone else's submission so far. Realizing that alternating A and D to the rhythm of the music fits perfectly was cool and led to this sort of flow state, where the movement between lanes ended up timed on the offbeats. Please do more :)

It crashed when I delivered the Cocksworth st. 3 letter I picked up from the ground :/, but I liked the dialogue and chill gameplay, will try again later.

I really want to like this, because biking in 3D has been fun for me since I first played GTA San Andreas, and when I see a banana in the distance and collect it I have fun. But there are way too few bananas placed/too many to collect and not having the ability to move backwards and thus getting stuck on trees and steep inclines really sucks the fun out for me.

I guess I'm just a sucker for jump and runs, this was really fun, even though it's so bare bones. I just love the animations :D, could do without the blind jump though.

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I like the core of this, but you seemed to have also realised, that there has to be a second level of gameplay to create difficulty for selecting the right event. But imo clicking energy drinks and banana peels isn't it, I just resolved to keep my mouse on the left and spam the left mouse button while micro adjusting to catch them when they spawn a little bit above or below. 

The stage also feels very long, you could make several smaller stages and unlock new events/their solutions stage by stage, maybe start with only two or three of them. You could also have certain events weighted to appear more often in some stage, something like a very rainy/sunny day for example.

Reminds me of Destructo Truck, but the rotation doesn't seem to have that much of an impact on distance and there is nothing that the bike interacts with on stage and few upgrades. But it's a nice concept, I would like to see a more fleshed out version of this.

The  *✧・゚:* Vibe *:・゚✧* is immaculate :D

The sprint could be 2 - 3 times longer and the bike controls are somewhat floaty and lead into an uncontrollable spin on sharp turns, and it would be nice to see the controls in the pause menu as well, not just on the title screen.

But this is really impressive and such a great idea, really would like to play an updated version and maybe have an endless mode.

At 41 kills the enemies stopped spawning, maybe because I spawned too many monkeys and there is an entity limit?

Very nice core gameplay, the shooting sound is way too loud compared to the background music. I really like the banana upgrades, would be nice if there was more enemy variety to use them on.

I slowly kept increasing the Fun&Game Design rating while playing, because it's just very charming. I think you know the things you could improve, I'd like to see you make a game with a bit more time and a small team :D

Oh, that was my impression as well :/

Heyyoooooo 5AM deadline amirite?

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The music is an absolute banger, but the game itself is a bit too easy and collecting money/placing towers can get in each others way in endless mode.

Edit: Oh and maybe I'm missing something, but I wasn't sure what the range on iron monkey is.

I feel like the speed/shotgun upgrades are a bit overpowered, but it was really fun to play.

I liked having different routes, there are some obvious areas to improve on, but overall a neat idea.

Oh damn, apparently I wasn't the only thinking of making a rage game, and you did it much much better, great achievement for the little time given!

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It looks great and is fun, but lacks a bit of depth. Love the pixel art!

This is great game overall, but I think the pixel art stands out as phenomenal.

Great game, the main thing to improve would be to aim with the mouse, since the control with key feels a bit sluggish at times.

Thanks a lot! Yeah, there wasn't much time for music, I would've liked to mix it up a bit, maybe in an update.

Thanks :), maybe I'll refine it a bit, it's pretty rough around the edges.

Congrats for finishing the game, I think you might be the only one :D

Amazing game, I'd like to play it on an actual DS :)

The respawn time is too slow for how easy you die. You also move to fast/can't see ahead enough to react to obstacles and the visual style is too busy to identify the obstacles. Sound is amazing and it's pretty neat to look at, but ails the gameplay.

This was great, the depth perception is a bit difficult at times, but the secret bananas made all of this worth it.