Thanks :)
Pitaxed
Creator of
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You *accelerate* on the top part of the screen, you only lose speed when you hit something. So you have to spend a bit of time in the upper part to gain speed and then move around more freely to dodge better.
A warning sign and honk happening before cars appear on screen was planned, but I didn't manage to implement it in time for submission. I did get to it yesterday though and it will be included with a general polish update that releases once voting has finished.
I don't get why there is a choice for player input, when there are almost always predefined answers, and not giving them crashes the game. Text adventures solve this problem by giving one generic output for inputs that are completely unrecognized and maybe some more specific answers, if it recognizes certain keywords. If there is no flexibility, use predefined buttons like a visual novel, if you want the player to try different interactions, have some predefined and some generic answers, to facility experimentation.
I really want to like this, because biking in 3D has been fun for me since I first played GTA San Andreas, and when I see a banana in the distance and collect it I have fun. But there are way too few bananas placed/too many to collect and not having the ability to move backwards and thus getting stuck on trees and steep inclines really sucks the fun out for me.
I like the core of this, but you seemed to have also realised, that there has to be a second level of gameplay to create difficulty for selecting the right event. But imo clicking energy drinks and banana peels isn't it, I just resolved to keep my mouse on the left and spam the left mouse button while micro adjusting to catch them when they spawn a little bit above or below.
The stage also feels very long, you could make several smaller stages and unlock new events/their solutions stage by stage, maybe start with only two or three of them. You could also have certain events weighted to appear more often in some stage, something like a very rainy/sunny day for example.
The *✧・゚:* Vibe *:・゚✧* is immaculate :D
The sprint could be 2 - 3 times longer and the bike controls are somewhat floaty and lead into an uncontrollable spin on sharp turns, and it would be nice to see the controls in the pause menu as well, not just on the title screen.
But this is really impressive and such a great idea, really would like to play an updated version and maybe have an endless mode.