Amazing game. The darkmine rework was a brilliant idea.
My biggest ask is if it can switch back to probe after using a remove mine charge. I accidentally waste a charge quite often and my friends had the same problem.
I would like to see some more crazy things in endless mode. Im talking 8 mirrors, multiple batteries, multiple mortars, almost full row dark mines or 8 ultimines. Get each level a personality and cause some wow moments. Endless doesnt have to guarantee fairness, though of cause it ideally shouldnt be completely impossible. I say loose the restrictions in endless and let the randomness create unique and memorable levels.
Also i i would like an animated symbol on the cell just probed when it triggers a proximity mine. This is because i often think so long about my next move that i forgot i triggered the proximity mine. The animation should stick around until the explosion.
Another thing, i would like to be able to shade cells, so that i can shade off cells that can/cant be mirrored. So a tool where i can shade both revealed and hidden cells, and can act as an extra layer to flags.
Also i will mention that the game is a lot more fun with the powerups Salvation and Info Table, as both allow playing a lot faster durring simple situations. And the info also makes it easier to appriciate the personality of a level. There is no problem now, but if you ever add more power ups, keep an eye out to not make it suboptimal picking these fun increasing powerups.