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Thanks for the great feedback, we definitely agree on general design philosophy.

It originally switched back to probes after disarming, and that led to players losing probes b/c they expected the disarm to stay equipped haha. I'll add this an option in the settings menu so everyone can choose their own preference.

Endless already tries to focus on one or two mine types per level (since full random selection would feel even more same-y), and letting that focus be a lot more extreme sometimes would be really cool. That said it's REALLY easy to overdo it, so you'll probably see some gradual progression towards that idea instead of any sweeping (lol) changes.

Ah, maybe i would make the opposite mistake if it switched back to probe :D. It is possible that the solution is to make it more clear what is about to be used then, but will have to try and see.

Sounds good with the endless levels focusing on a few types. What i would like to see is the limit on how many of a particular type that is allowed to be pushed up, especially if that mine is chosen to be what the level focuses on. Something like a large ammount of ultimine, batteri or even mortars could completely change the gameplay and feel refreshing.

Regarding automatic tool switching, one I'd really like to see is automatically selecting the flag tool when you click a flag type in the top right

People with actual mice (rather than a laptop trackpad) are more likely to also have the control to scroll to the flag type they want, so I think automatically switching is a reasonable default (additionally, flagging a tile does not reveal hidden information and is therefore a fundamentally reversible action; I accidentally lost a probe earlier to forgetting to switch to the flag tool)

I think FreakzWasTaken's idea that the solution is to make it more clear what is about to be done is definitely the right approach, could I suggest putting a preview of the active tool (perhaps at 60% opacity) in the cell when preparing to take an action (i.e. a semi-transparent probe/disarm/flag icon in the cell currently hovered