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It was kind of hard to play, and the window was way too tiny to read anything. There are also some visual bugs, like some weird lines on the ground and the background changing suddenly. Still, the time to make a game was very short, and if you don't have a lot of past experience these types of problems are common. Congrats on making something in such a short timeframe!!

To note I have experience making games, but in the past I used GMS2. z coordinates in unity I think are partly the culprit for the weird ground lines. The controls are convoluted somewhat on purpose, I wanted to replicate a retro game feel with also an oddly realistic physics for the bike (Didn't come out right in some ways like how you can just keep going faster until practically light speed). Backgrounds, yea since I was just activating and deactivating there was no transitioning, which should have been present. As for the window, did you make it full screen? I think the game is kinda hard to play without. I blame not having enough time with my schedule!

(+1)

I made an after jam update! While the controls are the same, canvas scaling is on for all versions. So use the in game full screen to see everything better. I did do some balancing, and modified ice mechanics along with changes to the tutorial. Maybe this will help you!