thank you so much!! we have some plans to update the game with fixes in the near future hehe
g.lerf
Creator of
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Sometimes I got dizzy with the movement and it took me some time to get used to the controls, but I'm not the most coordinated person ever. I liked the minimalist approach, there needs to be some polish made (the roads could be better connected visually, for example) but I believe once polished this could be a very fun game!!
It was kind of hard to play, and the window was way too tiny to read anything. There are also some visual bugs, like some weird lines on the ground and the background changing suddenly. Still, the time to make a game was very short, and if you don't have a lot of past experience these types of problems are common. Congrats on making something in such a short timeframe!!
I like the tower defense idea, but I had some problems with the game:
- You can't really tell which tower is selected, after some x ammount of time the button deselects itself and you just have to guess
- If you try to press one of the towers button to select it, and it was selected, it immediatly puts a tower down there the button is on the map
- Bubi's tower and mouse's tower don't really look different at a quick glance. I wish their shapes could be even more different or the whole building could be of a really different color that could be tell apart quickly.
- The win is rather random, I still had enemies coming when I won. It made me kind of confused
- I didn't really find an excuse to have a bubi tower over mouse tower. Maybe having a different attack entirely would help with that? (Like a boomerang attack or flame thrower in-place)
- I felt rather boxed, as the "walkable" area seemed a little bit random. Would loved to be more near the thing I had to defend on the first level.
Still, a pretty good game for only 3 days of work!! Congrats on having made such a complicated game in such a short time!! That's amazing
The enemies started to spawn from somewhere else when I started to spawn snipe them, went to the hill and spammed attack and that's how you win without doing anything. I like that the attack changes with the gacha character, I gained connor, chris and emily. It just need a little bit of touch up with the enemies so it's harder to not spawn-kill them and it would be a perfect game!
I managed to break the whole game in the second run, got infinite stamina and health. The bottles spawn is weird, it doesn't give you enough time to neither jump or boost, so you get a guarantee lose unless you bug it out like I did. Still, it's a good idea for a game, hope you can fix the stuff after the jam!!
At first I didn't notice I had to aim with the mouse, and I got stuck in a lot of places. I also got kind of hurt from spamming AD so much lol. Still, the art is VERY cute, and there's clearly an idea here, just not enough time. I hope you can fix this game after the jam, it would be lovely to see!!
Had to change browser to play it, the player could pass through boxes and I'm pretty sure I could even pass one of the boxes through other boxes too. Having to write "Monke" every time got old pretty fast too. Still, the characters looks great, and there wasn't a lot of time in the jam. I loved how mouse looked btw!!