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(+1)

There are two floors and a basement to the library. The reason for not adding doors that move up and down is that other areas of the game let you leave the bottom and top of the screen so I wasn't sure how to mark them. I may take another look to see if that's possible.

Thanks for the recent comments. You motivated me to make an update when I should have been doing this sooner.

If you want me to do some bug testing, let me know!  I don't even mind buying an early copy of the game (as long as I can get the finished version when it's done lol).  I use an Everdrive on an NES, so I would primarily be testing on original hardware.

I can stream some bug testing on Twitch, too if that's cool.  I generally only draw a crowd of like 4 or 5 people.  Quality over quantity lol

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I think I have a solution. I'm modifying the layout of the library a bit but I realized I can make some of the tiles look like doors and then color them. Bright doors are books, dim colors go to other maps, black doors are other rooms.

As for bug testing, I'd love that! The feedback would be helpful. There's a bit of a mess at the moment as I've been adjusting things. What's the best way to contact you? If email works, you can reach out to matt@clevercat.games.

that looks cool.  I'm not sure how much would be involved in it, but what if the doors aren't revealed until they've been used?  That would require some extra logic on each door, though.

Email works - just sent one your way.

Hello, I just saw these updates. In your updated library map, I see the ground and upper floors now span the same number of screens. And if I understand your description correctly, the screens that have red door icons are where the stairways are now, and I see they now line up on the map.

This is exciting news. I think this in-game map will be a helpful addition. (During my original play through of the demo, I often got lost. I made my map to help confirm I had seen every possible location in the demo.)